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"iOS Maps, you're fired!"

To say that Apple Maps for iOS 6 has been a blunder is quite the understatement. Ever since iOS 6 was released to the public a few months ago, complaints began rolling out about the mapping services. Everything from misplaced roads, to wonky directions, to horrible rendering of terrain became fodder for the online media and even mainstream media -- not to mention Apple's customers and Apple's competitors.
 
Things got so bad that Apple CEO Tim Cook even apologized to Apple customers
 
However, even as Apple is looking to improve its native Maps application on a continuing basis, Google is looking to offers users a seasoned alternative -- Google Maps. The refreshed Google Maps app for iOS has all the goodies (and more) that users loved before Apple decided to give the application the boot for its own homegrown solution.
 
Street View, transit directions, walking directions, traffic data, and restaurant reviews (provided by Zagat) are all included. And in case you were wondering, yes, turn-by-turn navigation is front in center in the new Google Maps iOS app.
 
For users of Android smartphones, none of this stuff is really news to you -- you've been enjoying such functionality for years. However, for Apple customers that have complained about Apple's native Maps app, you now can install an alternative that appears to be better in nearly every way.

 

Sources: Google, iTunes



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RE: Interface is pretty slow
By TakinYourPoints on 12/13/2012 1:35:55 AM , Rating: 2
I think its because your phone is old, runs fine here, ditto GMail.

According to Google it is also supposedly even better than the version of Maps on Android: http://www.theverge.com/2012/12/12/3760770/google-...


RE: Interface is pretty slow
By StevoLincolnite on 12/13/12, Rating: 0
RE: Interface is pretty slow
By RufusM on 12/13/2012 1:40:36 PM , Rating: 2
Or maybe the software does more. I don't think a game made to push 10M polgons/second is more bloated than a game made to push 500K polygons/second. They both offer different experiences with different hardware requirements for a good experience.


RE: Interface is pretty slow
By StevoLincolnite on 12/13/2012 7:03:10 PM , Rating: 3
True.

But you can make a game that pushes 500K Polygons look better and run faster than a game that pushes 10 million, all comes down to art style and making efficient use with the limited resources at your disposal.

I.E. You can spend 10 million polygons on a circle and it won't be anymore effective than a few dozen or so.

With that said one of the advantages of a closed ecosystem is that Apple can optimize right down to the metal so they really have no excuse for performance issues regardless of the age of the device.


RE: Interface is pretty slow
By TakinYourPoints on 12/13/2012 7:14:43 PM , Rating: 2
It sounds like the issue is in the hands of the developer. Google Maps is ever so slightly laggy compared to Apple Maps running on an iPhone 5, and there's no good reason for it. I think that a performance patch will shore this up.

Either way, we are at the point with smartphones that we were with PCs in the late 90s, where there were massive annual leaps in performance that would benefit things as simple as Microsoft Word. It is the same thing with smartphones where the iPhone roughly doubles in performance with every release, and that performance is actually being used by applications.

We seem to have reached a baseline plateau of sorts in 2011, but that sort of hardware is much much more powerful than one released in 2009. 2009 is ancient history in terms of the iPhone. If we go over to the Android ecosystem it is even worse since that hardware was both slower and was restricted to Android 1.5 Cupcake, which was even slower and laggier than the slow and laggy Eclair, Froyo, and Gingerbread.


"Spreading the rumors, it's very easy because the people who write about Apple want that story, and you can claim its credible because you spoke to someone at Apple." -- Investment guru Jim Cramer














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