backtop


Print 77 comment(s) - last by Visual.. on Dec 3 at 5:36 AM

Microsoft spills the beans on Surface Pro launch

Microsoft launched its first in-house tablet in late October, the Surface RT. Priced at $499 for a 32GB model, initial sales have been on the tepid side. However, Microsoft CEO Steve Ballmer is confident that the device will catch on in the face of strong competition from iOS and Android tablets.
 
While Surface RT is based on low-power ARM architecture, Microsoft is bringing out the big guns in 2013. Microsoft announced today that Surface Pro, which comes packin' Windows 8 Professional, will launch in January. Unlike Surface RT, Surface Pro will be compatible with the vast library of legacy Windows applications thanks to its Intel Core i5 x86 processor.

 
Other niceties include a 10.6" ClearType display (1920x1080) and a full-size USB 3.0 port. The Surface Pro also includes a Mini DisplayPort that supports external resolutions of up to 2560x1440.

Since the Surface Pro is packing some serious firepower under the screen, it's a bit thicker and heavier than its Surface RT counterpart. The Surface RT is 0.37" thick and weighs 1.5 pounds, while the Surface Pro is 0.57" thick and weighs 1.99 pounds.
 
One thing to keep in mind, however, is that the Surface Pro won't be a cheap proposition. The 64GB Surface Pro rings in at $899 while the 128GB model will set you back $999.

Source: The Official Microsoft Blog



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

RE: Hmm
By ResStellarum on 11/29/2012 10:50:57 PM , Rating: 2
It also has a low resolution compared to the Nexus 10, iPad, and Kindle Fire HD.


RE: Hmm
By TakinYourPoints on 11/29/2012 11:58:00 PM , Rating: 3
That is a necessary limitation because of the operating system. iOS and Android were built with their specific hardware resolutions in mind. Desktop operating systems accomodate a very specific range of pixel densities, and none of them are anywhere close to what you find in something like an iPad. Apple is pushing very high resolutions in their new Macbook Pros, and even there they have to wait on developers to do touch-ups on their user interfaces to make it play nice with such a high res display. Unlike OS X, Windows cannot yet handle such high pixel density just yet.

Now take it even further with something like the iPad or the Nexus 10, displays that have even higher pixel density than the rMBP. Do you know how bad Windows 8 on a 10" 2048x1536 display would look? Everything would be miniscule even with 200% scaling.


"Can anyone tell me what MobileMe is supposed to do?... So why the f*** doesn't it do that?" -- Steve Jobs

Related Articles













botimage
Copyright 2014 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki