quote: We’ve become accustomed to thinking that platforms that look similar are used in a similar fashion. But this is clearly not the case. The shopping data is only one proxy but there are others: developers and publishers have been reporting distinct differences in consumption on iOS vs. Android and, although anecdotal, the examples continue to pile up.And engagement is not a frivolous platform attribute. It is highly causal to success because it correlates with all cash flows associated with ecosystem value creation. Especially when a platform like Android depends more on engagement than “monetizing hardware.”I’m not satisfied with the explanation that Android users are demographically different because the Android user pool is now so vast and because the most popular devices are not exactly cheap. There is something else at play. It might be explained by design considerations or by user experience flaws or integration but something is different.
quote: Even after the JB improvements, Android still has a LONG way to go to catch up with iOS.
quote: I'd argue that WP8 is much closer to getting to that benchmark based on the fact that support isn't entirely in the hands of carriers
quote: All that said, hardware makers are still putting inferior hardware and displays into their Android hardware.
quote: Horace Dediu at Asymco had this to say:
quote: That’s an interesting snapshot of the consumption of mobile devices, but is there a pattern here?
quote: These reposts you selected are wordy and weak in support of convincing me my purchase of an Android device was a mistake.
quote: This is not at all a snapshot of the consumption of mobile devices but of the usage of these mobile devices.
quote: It is significant because if you are a developer, digital content provider, advertiser or peripheral maker then you are only interested customers who actually spend money.
quote: Consider: in the following areas iOS (which sells less units) is a better platform than Android (which sells more).advertising revenue; ... profitability; ... content revenue; control of the platform; ... lock-in; loyalty; monetization; profits to developers; ... repeat customers; retention; ... trust
quote: culture; demographics; ... popularity with teens;