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It also sold 15 million PlayStation Move units

Sony announced two sales milestones today that affect both its PlayStation 3 gaming console and its PlayStation Move motion controller.

According to Sony, it has sold 70 million PlayStation 3 units globally as of November 4, 2012. This is the cumulative number since its launch in 2006.

Additionally, Sony has sold 15 million PlayStation Move motion controllers globally as of November 11, 2012 since its launch in 2010.

Back in September of this year, it was announced that Sony planned to release a thinner PS3 starting at $270. The latest PS3 console will be available in either 250GB and 500GB bundles. The 250GB bundle will come in either black or white and will have "Uncharted 3: Drake's Deception" Game of the Year Edition included. The price tag is set at $269.99. For those more interested in the 500GB model, it will come in black only alongside the "Assassin's Creed III" release.

Sony also made huge changes to the Trophies section on the PS3 via a system software update (Version 4.30) in October.

PlayStation 3
[Image Source: CNET AU]

The Japanese electronics maker has had some financial trouble in recent years due to issues like a sinking TV division, but new Sony CEO Kazuo Hirai is leading a major restructuring plan for the company that includes focusing on gaming as one of the major three pillars (the other two are digital imaging and mobile).

Source: Herald Online



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RE: PS3 Did Well?
By someguy123 on 11/18/2012 3:44:35 AM , Rating: 2
Microsoft is clearly the winner this cycle when it comes to revenue, but personally I wish they had never joined the race considering XBL. You can call it a new "ecosystem" or whatever you'd like but XBL is basically a locked down web/server browser that you need to pay a subscription to use. the service is the equivalent of requiring an entry fee to steam or battle.net.

It's hilariously absurd that they're able to charge, however little, for redirecting 360s to netflix, ESPN, facebook/twitter or 3rd party multiplayer servers (if not peer2peer). On top of that they have ads in place regardless of account type, and they charge developers for patch hosting if they release more than 1 patch. They must be making a pretty penny off their xbox live installbase.


"There's no chance that the iPhone is going to get any significant market share. No chance." -- Microsoft CEO Steve Ballmer














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