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Samsung Galaxy S III  (Source:
Samsung did well, but many worry that it won't see this amount of money rolling in next year as the smartphone market continues to grow competitive

Samsung reported strong financial earnings in the third quarter, but now faces slowed smartphone momentum in the future as the market gets more crowded.

Samsung posted $7.4 billion USD in Q3 2012 operating profit. Net profit rose 90 percent to $5.9 billion USD. 

During the third quarter, Samsung sold 56.3 million smartphones, giving it a global market share of 31.3 percent. Apple only sold 26.9 million iPhones in the same quarter. The Samsung Galaxy S III alone accounted for 18-20 million shipments from July to September.

While Samsung did well in the smartphone department, particularly with its Galaxy line of devices, it didn't do so hot in chip sales. The chip division dropped 28 percent to $1 billion USD.

Samsung rocked a healthy profit overall this quarter, but many worry that the electronics maker won't see this amount of money rolling in next year as the smartphone market continues to grow competitive.

In fact, Samsung's profit is expected to grow 16 percent next year -- down from this year's predictions of 73 percent.

Samsung has other strong businesses, like tablets and OLED TVs, but analysts say these sectors aren't quite ready to sell the way that Galaxy is selling.

Samsung's tablets, in particular, haven't been able to keep up with the like of the iPad and Kindle Fire. Now, with the iPad Mini and Windows 8 tablets making a fresh appearance into the market (not to mention Google's Nexus 7 and a refreshed Kindle Fire HD line has made its way into the market), Samsung seems to continuously fall behind.

Samsung also took a hard hit with tablets due to its patent war with Apple. Apple worked pretty hard to ban Samsung's smartphones and tablets around the world, and successfully accomplished this in countries like Germany and Australia. Samsung launched a few lawsuits of its own regarding 3G patents, and was also able to lift the ban on its Galaxy Tab 10.1 in Australia in December 2011. However, Samsung wasn't so lucky in Germany, where the Galaxy Tab 10.1 is still banned.

Back in August, a jury in the U.S. District Court for the Northern District of California reached an unfavorable verdict for Samsung, saying that the South Korean electronics maker was guilty of violating technology patents. In other words, most of Samsung's smartphones and tablets in question were found guilt of copying Apple's iPhone and iPad designs. It was ordered to pay $1.05 billion in damages to Apple.

Earlier this week, Samsung Display decided to cut ties with Apple, saying it will no longer ship LCDs to Apple next year. Its LCD shipments to Apple have been cut more and more over time due to Apple wanting huge discounts, but the recent patent infringement drama couldn't have helped either.

More recently, an ITC judge found that Samsung violated four Apple patents, including
the flat front face with wider borders at the top and bottom, the lozenge-shaped speaker about the display screen; the translucent images for applications displayed on the screen, and the device's ability to detect when a headset is plugged in.

Samsung did get a little bit of relief in the UK, though, when a judge ordered Apple to post a notice on its UK site that Samsung didn't copy the iPad. Apple complied, but in a very snarky way.

Source: Samsung

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RE: Impressive
By Solandri on 10/29/2012 11:32:43 AM , Rating: 2
Pentile displays are definitely inferior.

See post above. I the ppi is insufficient so you can see the sub-pixels, then it's inferior. But once you pass that point, pentile (or RGBG) is a more efficient allocation of sub-pixels while remaining indistinguishable from RGB.

It's not so obvious on photos or videos, in fact in those cases they look pretty good. It's mostly visible on graphics like icons (e.g., the icon for Chrome). With my Galaxy Note next to my Nexus 7, the speckled look of the pentile display is quite noticeable.

You do realize even RGB has color fringing? The sub-pixels are not overlaid on top of each other (as they are on Sigma's Foveon camera sensor). They're usually arranged side-by-side. If you look closely enough at either display, you will see color fringing.

The key factor for both RGB and RGBG is that the sub-pixels are small enough to be indistinguishable to the eye. RGBG reaches this point sooner than RGB, allowing you to meet the eye's maximum resolving power with fewer subpixels (i.e. lower sub-pixel ppi).

In fact, the OLED screens I've owned (Pentile or not) have made me quite a fan of LCDs for the moment. Comparing my Note to my iPhone 5, the difference in colour quality is absolutely enormous, and the display on the Galaxy Note was lauded in reviews. The default settings from Samsung are horrible (way oversaturated)

That's completely dependent on color calibration and has nothing to do with the quality of the display. Android currently lacks support for color profiles, and it's one of the things I wish they'd add. Without support for color profiles, the colors you get are purely based on the electrical characteristics of the display.

I suspect Apple has support for color profiles built into iOS because the color accuracy of its iOS devices has been remarkably consistent. When Android adds color profile support, this will become a non-factor.

In terms of the potential quality of the display (after you can profile it), what's more important is gamut - how deep a red, blue, or green it can display. And OLED completely wipes the floor with LCD in gamut.

Bayer filters and 4:2:0 YCbCr are different issues. 3CCD and 4:4:4 are better anyway, it's just a matter of how much better versus the cost.

As I've been saying, 3CCD is only better if you lack sufficient resolution so that the individual red and blue sub-pixels are still distinguishable. Once you exceed that resolution (as is claimed with Retina displays), RGB and RGBG become indistinguishable to the eye, and you can achieve the same performance using fewer sub-pixels arranged in an RGBG array instead of RGB.

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