AMD Spins Off Alchemy CPU, Opens Door for AMD Co-Processors
Anh Tuan Huynh
June 14, 2006 12:04 AM
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Raza Microelectronics will acquire the Alchemy product lineup, hints at future AMD products
AMD and Raza Microelectronics have
announced a new strategic partnership
. The new strategic partnership will transfer
AMD’s Alchemy processor product line
to Raza Microelectronics, or RMI. Alchemy processors are MIPS processors typically used for embedded products such as the
and various handheld devices. Raza Microelectronics is a fab-less semiconductor company (FLSC) that produces a line of MIPS processors. With the new partnership Raza Microelectronics will take over the complete product lineup while AMD becomes an investor in Raza Microelectronics.
After the transfer is complete AMD’s processor lineup will consist of all x86 compatible processors (Geode, Athlon, Opteron, Sempron, Turion) while Raza Microelectronics will expand its MIPS processor lineup with the new Alchemy acquisition.
Atiq Raza, Raza Microelectronics chairman, added "RMI endorses AMD64 as the innovation platform for the industry, and fully embraces the
ecosystem development initiative.” How Raza Microelectronics will embrace
technology was not mentioned
. AMD has mentioned that the company will offer embedded processors for its
, and by using HTX and HT-3 interconnects from its K8L processors. The push to consolidate all of AMD's interests into a MIPs-only corporation is perhaps the largest moved by AMD thus far to prove its commitment to the co-processor model.
Both companies are working on a seamless transition process to ease the transition processor for AMD Alchemy customers. There’s no word on whether Raza Microelectronics will continue to market under the Alchemy name or use its own product naming.
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6/15/2006 3:29:03 AM
I'd love to see Ageia come out with a card (in the future, of course) that has an HTX connector.
From what I've heard, there's a bit of a lag in really physics intensive moments in games right now with the PCI interface.
This way, the CPU can quickly offload its physics processing to the ageia card, faster than sending it to the PCI bus.
6/15/2006 10:08:17 PM
While it's hard to say whether the lag during 'intensive moments' is not due to the PCI bus, it should be noted that GRAW, the game you speak of, is a software physics driven game with Ageia slapped onto it. Hence, it was not intended to use a PPU and actually used Havoc as its software physics. It's a poor example I believe, and though I am not here to defend Ageia, CellFactor without a PPU, at least the new one with cloth effects etc., performs poorly. So, in that showcase, the PPU makes a difference on performence, though everyone still seems to always use GRAW without looking underneath the surface to look for what may be causing the issue. Essentially, it's probably a case of adding extra effects on top of the software solution, meaning there is going to be overhead as both systems, instead of just one, are working on the same scene. Is this the case? I can't say for sure, but the PPU makes a difference in CF and no matter the case, I would much rather have a dedicated PPU as opposed to using an old or second graphics card, or using 'spare' graphics power to do physics. Either way, I'd like to see a PCI-e version of the PPU before any other conclusions are made.
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