Sony PS3 System Software Update 4.30 Wraps Up Folding@Home
October 22, 2012 9:29 AM
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Update will also make changes to the trophies section
Sony announced that it would tomorrow launch a new system software update (Version 4.30) for the PlayStation 3 that will include many changes to the Trophies section on the PS3.
One of the changes that gamers who own a PS3, and a PlayStation Vita portable console appreciate is that you now get the ability to view trophies earned playing Vita games on the PS3. Sony has also announced that the new system update will end all services available through the “Life with PlayStation” application.
Existing users who have the “Life with PlayStation” application will see their services ended in November. Along with terminating the “Life with PlayStation” application also comes an end to Sony's participation in Stanford University's Folding@home initiative. Folding@home was a project that allowed participants to donate unused processing time on the PS3 to the University project studying protein folding, misfolding, and certain other diseases such as cancer.
Folding@home came to the PS3 in 2007 and more than 15 million users choice participated in the program to date. There were just a
million PS3 users
Folding@home back in February of 2008.
Sony says the PS3 users donated more than 100 million computational hours to the project and greatly contributed to disease research.
Vijay Pande, lead researcher at Stanford University for Folding@home said, "The PS3 system was a game changer for Folding@home, as it opened the door for new methods and new processors, eventually also leading to the use of GPUs.”
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RE: Blame it on the RAM
10/22/2012 12:21:53 PM
Replying to my own comment to mention that I was mis-reading the graphs. I was looking at the "total number of processors", not the "flops" graph, so the GPU and PS3 were actually contributing far more than I implied. GPUs were 76% of x86 FLOPS, despite how few of them there were relative to CPUs.
RE: Blame it on the RAM
10/22/2012 2:55:12 PM
Thats why I got discouraged with F@H; why spend all that power with my CPUs when one kid with a slightly more modern GPU would render my output almost moot, and downright wasteful in terms of science per watt?
Only exception for CPU-based F@H activity are people with the server-class boards with 2 or 4 Opterons or Xeons, but thats way beyond the investment I'd be willing to make when I have no other use for such a rig.
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