Retina Who? Google Set to Announce 10", 2560x1600 Jelly Bean Tablet
October 21, 2012 1:09 PM
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Google is looking to one-up that iPad's Retina display
Apple may be looking to crush the competition's hopes of
taking over the 7" tablet market
upcoming iPad Mini
, but Google is looking to grab a few headlines of its own on Monday, October 29.
The Next Web
, Google will officially unveil a
32GB version of its popular Nexus 7 tablet
. The device has already turned up in stores across the U.S. and some lucky people have
even been able to purchase the device
, which is priced at $249 (the same price as the previous 16GB model). In addition, there will also be another 32GB Nexus 7 that will feature 3G connectivity. This device will most likely be aimed right at
Amazon's 8.9" Kindle Fire HD LTE 4G
(say that three times fast).
The star of the show, however, will be Google's new 10" tablet that was developed in conjunction with Samsung. This tablet will come bearing Android 4.2 (still operating under the Jelly Bean codename) and a Retina-surpassing resolution of 2560x1600 (300 ppi). Apple's "New iPad" features a screen resolution of 2048x1536 (264 ppi).
The device will likely be called the Nexus 10. We don't have any specs to report on at this time other than the screen, but we can only assume that it'll be packing a quad-core processor and at least 64GB of storage space at the high-end.
The Next Web
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RE: That's great and all, but...
10/22/2012 10:59:08 AM
I'm with you on wanting the higher res monitors, but there's a couple of issues here. First is likely the yield, or the amount of screens you can actually use out of the screens you attempt to make (i.e. all the elements are mechanically aligned, all electrical connections are sound, no dead pixels, etc).
If you have a screen with 4x the number of pixels as your old screen, it also about 4x as likely to fail. Imagine you have a 99% yield for the original screen (or 1% failure). If you simplify the equation and say that all you have to to do is make 4 screens and these will magically join together, then the chance any large screen will be good is 99% to the fourth power. So 99%^4 is approximately 96%, or a 4% failure rate. Not only have you quadrupled your failure rate, but you've quadrupled the amount of materials lost when you do fail. This makes increasing resolution exponential more difficult and expensive.
That being said, the industry is obviously making progress and we'll get there eventually.
Second, even if you were willing to pay the high prices that low yield would currently drive, you still don't have any easy way to drive the display. Current cabling standards don't have the bandwidth. Though this is again not really a technological limitation. We can obviously do it...we just need a standard so people can manufacture the new cables.
In other words, it's a commercial issue rather than a technological one, but advancements in manufacturing technology would help drive the prices down and make it more commercially viable. While you and I would pay for these displays today, the potential market will have to expand past us early adopters to make it a profitable decision.
Kudos to Apple and Google for working with the display manufacturers to help drive the market toward this end!
RE: That's great and all, but...
10/23/2012 12:21:33 PM
Failure rate increases with res but current manufacturing is god enough to handle higher res screen on small computer monitor sized displays. The failure rate for a high res 22-30" lcd is going to be much less than the failure rate of a 60" HD tv. Panel size matters a lot more for failure than screen res.
"My sex life is pretty good" -- Steve Jobs' random musings during the 2010 D8 conference
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