Retina Who? Google Set to Announce 10", 2560x1600 Jelly Bean Tablet
October 21, 2012 1:09 PM
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Google is looking to one-up that iPad's Retina display
Apple may be looking to crush the competition's hopes of
taking over the 7" tablet market
upcoming iPad Mini
, but Google is looking to grab a few headlines of its own on Monday, October 29.
The Next Web
, Google will officially unveil a
32GB version of its popular Nexus 7 tablet
. The device has already turned up in stores across the U.S. and some lucky people have
even been able to purchase the device
, which is priced at $249 (the same price as the previous 16GB model). In addition, there will also be another 32GB Nexus 7 that will feature 3G connectivity. This device will most likely be aimed right at
Amazon's 8.9" Kindle Fire HD LTE 4G
(say that three times fast).
The star of the show, however, will be Google's new 10" tablet that was developed in conjunction with Samsung. This tablet will come bearing Android 4.2 (still operating under the Jelly Bean codename) and a Retina-surpassing resolution of 2560x1600 (300 ppi). Apple's "New iPad" features a screen resolution of 2048x1536 (264 ppi).
The device will likely be called the Nexus 10. We don't have any specs to report on at this time other than the screen, but we can only assume that it'll be packing a quad-core processor and at least 64GB of storage space at the high-end.
The Next Web
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10/21/2012 7:30:27 PM
I think not.
It's not a matter of 'create something idiot-proof and the stupid will find ways to break it'. It's about pushing the upper limits of hardware performance, showing what
be done with existing stuff, and creating demand for future hardware that can operate at such high levels
instead of max load.
What the 2012 (large) iPad really did was drive home the need of a smaller process node for high-performance handheld computing; the MBPR made hardware scalers past 2560 x 1600 in GPUs a requirement. Never mind that 4K2K is a few years from hitting the marketplace and very few existing systems can handle that right now.
Remember AMD's EyeFinity in the 5000-series GPUs? It wasn't about multi-display gaming, its goal was the Holodeck, and 100 million pixels in 180 degrees surround mode is likely an underestimate. Flight simulation training systems already use such tech to simulate a real plane's cockpit. In a few years the tech will be good enough to train USAF pilots without losing jets that routinely cost $100M-apiece.
High resolution isn't just about displaying more pixel data than our eyes can see, it's about enabling more functional than gimmicky interactive tech. Don't worry, we'll find ways of making full use of ever-increasing display pixel counts.
10/21/2012 11:20:13 PM
I understand what you're saying but it's a bad idea on Android.
Android lags and has performance issues at just 720p res. At 2560x1600 it's going to be a mess. Right now it's just another check list feature for the uninformed.
I'd much rather get a Surface.
10/22/2012 8:41:30 AM
Not any recent build. Its fast now, and being a Nexus it will be released on the latest build.
10/22/2012 1:09:00 PM
In theory, yes. Here's an analogy to support the claim:
Multi-core processors and multi-threaded apps. Today, only now do applications use multi-threading in semi-useful ways. This was for a number of reasons, but primarily, because the hardware wasn't out en masse. It took a good 10 years (feels like) for the hardware to be in the masses enough for devs to actually have incentive to thoroughly explore the functionality.
Businesses don't make money catering to hardware that isn't largely available EXCEPT if your customers are in a niche group. Particularly if you can charge an associated premium.
People will find use for the higher res. Just expect it to take awhile. Probably not 10 years since multi-threading is obviously more complicated than higher-res images.
Lucky for Win 8 the majority of content will scale up automatically.
Does anyone know if Android interfaces support SVG or some dirivitive? The same supportive claim would be true for Android then as well, but I wasn't sure.
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