Sony Closes Factory in Japan, Cuts 2,000 Jobs at Tokyo HQ
October 19, 2012 7:02 PM
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Sony is closing factories and cutting jobs as part of its latest restructuring plan, announced in April
As part of its restructuring plan, Sony is closing a factory in Japan and will also
cut thousands of jobs
at its Tokyo headquarters.
According to Sony, it will shut down its Minokamo factory in Japan, which makes camera and mobile phone lenses. The factory contains about 840 workers that will lose their jobs at the end of March 2013.
In addition, Sony said it will invest in an early retirement plan that will reduce the employee headcount at its Tokyo headquarters by 2,000 -- or one-fifth of the HQ's workforce. This will happen by the end of fiscal year 2012.
Sony is closing factories and cutting jobs as part of its latest restructuring plan, which was announced by new CEO Kazuo Hirai back in April. The idea is to try to keep Sony afloat and competitive in the electronics market by axing about 10,000 jobs globally by March 2013. About 3,000-4,000 will be in Japan.
This restructuring will cost Sony $930 million during the fiscal year, but the outcome is expected to save the company $370 million annually.
When Hirai took over the sinking ship that is Sony back on April 1, he offered an entirely
new plan for restructuring the company
. A key idea behind the restructuring was to strengthen core businesses, including digital imaging, games and mobile. He also opted to take over the failing TV business, expand business in emerging markets, create new businesses and realign the business portfolio.
A lot of Sony's issues have to do with its TV unit, which has seen eight straight years of quarterly losses.
Last December, Sony decided to shake up its TV division by
negotiating a buyout
of its 50 percent manufacturing stake with Samsung in the LCD joint venture. It also
split its TV division into three units
consisting of sales of LCD TVs, outsourcing manufacturing to cheaper foreign facilities and developing future TVs.
More recently, in May 2012, Sony reported a
record annual loss of
$5.7 billion USD
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RE: Dont screw up the PS4
10/20/2012 1:37:47 PM
You make no sense.
Blu ray is the better format so what is you problem with that?
And with regards to competition doing nothing for consumers could you please elaborate on that?
For starters who would you then want to make the hardware?
And if there is only one hardware maker what should push that platform forward?
And also for sure the support that has gone to developers from the hardware guys surely has helped in the making of great titles and then there is the in-house studios.
Finally I can think of plenty great exclusive titles. Here are a few series just for starters(each is at least two games):
Little Big Planet
Ratchet & Clank
And that is just for looking at my shelf.
RE: Dont screw up the PS4
10/22/2012 2:51:47 AM
Sony has quite simply languished in many hardware markets for several years now. From everything between digital cameras to televisions, Sony isn't doing so hot. A format is one thing, but beyond offering that--Sony isn't pushing much on the "gotta have it" front these days.
Personally, the hardware manufacturer should be whichever gaming company produces the most high-quality first-party content; they have the most rational basis for having a say in what hardware should be used. I don't favor having only one hardware manufacturer; but within the video-game industry, having more than 2 has almost always offered virtually no additional benefit and has marginalized the third player.
There is no reason that Forza couldn't be offered on the ps4, or Grand Turismo on the 720. The overlap between playstation and xbox markets is astonishingly pervasive. The key distionction between the two is MS offers "live" and Sony's online offerings pale by comparison. For this reason alone, having Sony "bow-out" of console hardware and developing software makese sense. They aren't leading in online gameplay & they certainly aren't leading in the number of high-quality first-party games (there are some, but you can probably count on one hand).
To be fair, MS doesn't have a compelling list of high-quality first-party titles either, but it does have the most robust online gaming system, and that takes the cake.
"Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." -- Steve Ballmer
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