AGEIA Responds To ATI's Triple Play
June 9, 2006 6:00 AM
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No games are being announced that supports ATI's method, says AGEIA
Earlier this week at Computex,
reported that ATI officially announces its solution to physics processing. Called Triple Play,
ATI's solution depends on three Radeon X1K series cards
, two of which operate in CrossFire mode while a third card is configured for physics processing. The Triple Play solution, says ATI, uses the raw gigaflop performance of the Radeon X1K series to process physics, but users are concerned at the approach. The fact that customers are forced to buy three ATI boards ended up being questionable for many users as costs quickly escalate. A system with two Radeons can still use one for physics calculations, but it is no longer dubbed Triple Play.
FiringSquad this week reported a response from AGEIA which attempts to explain the lack of value in ATI's solution. According to AGEIA, measuring the performance of physics processing by simply looking at the number of gigaflops in a GPU is analogous to saying that "the more wheels I have on my car, the faster I will go." AGEIA's vice president of marketing,
Michael Steele, said to FiringSquad
Graphics processors are designed for graphics. Physics is an entirely different environment. Why would you sacrifice graphics performance for questionable physics? You’ll be hard pressed to find game developers who don’t want to use all the graphics power they can get, thus leaving very little for anything else in that chip.
“Boundless Gaming” is actually enabled by AGEIA’s Gaming Power Triangle in which the PhysX processor adds true physics to the mix instead of leaving it to a repurposed graphics processor.
AGEIA further says that developers are announcing more and more games that support its PhysX product, while no one is announcing support for ATI's method. Steele also mentioned that while he's glad that ATI has agreed that physics is important, ATI is delivering a "questionable" solution to physics processing.
Steele also emphasized that PhysX is available now while ATI's solution is not.
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A year from now, AMD 4x4
6/9/2006 2:13:05 PM
Right now I see this as the battle for standards. Ageia and the Havok approach, support coming from the people trying to make money. In a year DX10 may make some standards for physics in games just like everything else. The real winner will be the first company to make an affordable
co-processor to use on the upcomming AMD boards. Personally many I work with cannot wait to have a dedicated math coprocessor with dual or quad core opertons. I see video cards as something for graphics, but a $150 physics co-processor I think would sit very well with gamers. I'm even sure a great deal of use can be gotten from such a co-processor beyond just gaming. Besides, pci bus vs. hypertransport...much more life in the latter.
RE: A year from now, AMD 4x4
6/9/2006 2:49:30 PM
can't wait? why wait? buy it now. There are xilinx virtex4 accelerators to plug into socket 940 opteron boards. Only factor to put you off is the pricing $4500+ Could buy standalone xilinx cheaper than that.
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