quote: CrossFire offers gamers a choice of physics configurations rather than being locked into symmetrical setups. This flexible architecture allows asymmetrical configurations as unlike cards can be used for physics processing in both 1+1 and 2+1 setups where one or two graphics cards are used for game rendering, while another card is used for physics. This open architecture accommodates all gamers, whether they want to use a high-end graphics card for physics, or a mainstream card.
quote: Also, as far as I know, Microsoft is working on a API for physics acceleration.. like they've done for 3D.. so PhysX/Havok may be competitors at the moment, but I bet it'll end up the same way as with OpenGL and DirectX
quote: You will be a member of the core engine team who will be primarily responsible for working closely with our Direct3D team, helping to define, develop and map optimized simulation and collision algorithms onto data structures that are optimized for the GPU.