quote: Right, so no-one's using Havok. I know HavokFX is a new iteration of the tech and all that, but I really can't see that people are less likely to use something as well-established as Havok in favour of Ageia's solution (whose name I've temporarily forgotten).
quote: And Ageia solution improves frame rates, yeah right...
quote: Havok Physics (on the CPU) is used for all game-play physics in both the multiplayer and single-player PC versions of the game. All persistent collidable objects in the game are simulated using Havok software technology running on the CPU.
quote: AGEIA PhysX had to be layered on top of Havok to extend the physics effects beyond that which could be achieved with CPU only. Imagine what you’ll see in tomorrow’s games in which all resources can be dedicated to PhysX without the hinderance of a software physics engine that runs on general purpose hardware.
quote: So is everyone forgetting about the Cell Factor issues where the game runs just as well (or should I say just as badly?) with or without a PPU?
quote: As far as I'm concerned, the AGEIA chip is currently nothing more than a waste of money for no performance gain in the best case, and a fairly large performance decrease for very little improvement in other areas.