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Job posting hints at novel peripherals, but full plans are anyone's guess

While precise numbers are hard to come by, recent reports pin PC game sales in the 30-40 million unit range, well off their peak levels of 1999.  With more and more gamers opting for consoles over gaming PCs, and with the additional pressures of piracy, many smaller developers have been forced to jump ship to mobile devices or consoles.  The result has been a general contraction in enthusiast hardware demand, which has led some companies to scale back the scope of their product lines.

Amidst that backdrop grizzled veteran PC gamemaker Valve, owners of the Steam digital distribution service, surprised many by announcing its intent to enter into the PC gaming/enthusiast hardware space.

The announcement came in a roundabout sort of way, when Valve posted a job listing dubbed "Industrial Designer".  In the job details lies a juicy nugget:

Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.

While about as unambiguous as possible about Valve's determination to become a hardware player, the real question is what exactly it will produce.

Valve wide
Valve is entering the hardware market, but the question remains what it will opt to produce.
[Image Source: Valve]

A low-hanging fruit could perhaps be customer PC gaming controllers/peripherals playing off Valve's beloved franchises -- Half LifePortalCounterstrike, etc. -- a possibility suggested by the "basic input, the keyboard and mouse" part.  Still, the ambiguity has encouraged some to let their imagination run wild -- suggesting Valve may even be looking to come up with a console.

Valve recently drew mixed reactions when its President voiced his displeasure with Windows 8 despite the fact that the operating system packs in DirectX 11.1 and a plethora of performance improvements.  Valve traditionally made games exclusively for Windows PCs, but recent migrated to the Mac as well.  Likewise, its accusation that peripheral makers lack creativity may ruffle some feathers; after all some companies like OCZ have toyed with brain-"mice" -- thought controlled input devices.

But Valve does have one thing right.  The I/O space has yet to see such an innovative controller device catch on in a big way ("brain mice" have been released, but have been a low-volume niche product).  Most PC gamers still use the same thing they did a decade and a half ago -- a mouse and keyboard.  The question facing Valve is whether it will be able to use its market clout to change that situation.

Source: Valve



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RE: logical
By NellyFromMA on 9/4/2012 4:54:39 PM , Rating: 2
On the one hand, I have to beleive no one. On the other hand, this is essentialyl what people buy when they buy android phones. Modified Linux distros that are mobile. People bit down on that so idk, anything is possible I suppose... Stil, with thelaw suits and what not, it's hard to imagine a world where Valve competes with MS and Apple without actually licensing much of the required tech.

Valve's way out of their league on this one.


RE: logical
By GulWestfale on 9/4/2012 5:16:42 PM , Rating: 2
they'd need tons of exclusive content for a console, and considering the competition i don't think they'd be dumb enough to risk it. there is an open-source console out there, by the way:

http://en.wikipedia.org/wiki/Ouya

granted, it's little more than a tegra 3 tablet without the screen, but it's possibly still more powerful than the wiiU lol.


“And I don't know why [Apple is] acting like it’s superior. I don't even get it. What are they trying to say?” -- Bill Gates on the Mac ads














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