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This allows for porting between Windows RT, Xbox 360 and PC devices

NVIDIA and Epic Games were able to show off Unreal Engine 3 via tech demo "Epic Citadel" on a Windows RT tablet powered by Tegra 3 today. 
 
At the ASUS Vivo Tab RT press conference at IFA 2012 in Berlin, the tablet displayed the first-ever Unreal Engine 3 app on the Windows RT platform
 
The Unreal Engine 3 is the full PC version rather than an altered mobile app, which allows for the porting of PC and Xbox 360 games to Windows RT. Games on Windows RT can also be ported back to those other platforms. 

"The Unreal Engine 3-powered 'Epic Citadel' demonstration for Windows RT tablets implements the full DirectX 9 pipeline, with shaders and materials, all running beautifully on Tegra 3," said Mark Rein, vice president of Epic Games. "By porting the full engine as opposed to a modified mobile version, NVIDIA and Epic have made it easy for UE3 developers around the world to bring their best content to Windows RT, Windows 8 and NVIDIA's Tegra 3 processor. Windows RT code is available to licensees from Epic now and we're excited to see the great games they develop with it."
 

 
This is a huge boost for Windows, since it will likely further connect Microsoft devices. Windows 8 will be released October 26

Source: NVIDIA Blog



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RE: >.<
By MrBlastman on 8/29/2012 4:19:24 PM , Rating: 2
Games are designed around their interface--it is one of the fundamentals of good game design. Take Duck Hunt--it's a blast with a light gun but try playing it on a smartphone where all you'd have to do is tap your finger on the duck to shoot them. It wouldn't be that much fun anymore.

Or what about Robotron 2084 with only one joystick and a fire button... oh wait, they did that with Berserk. Not all games have great interfaces and are still fun but these are few and far between.

There is crossover, however. I can easily see RTS games like StarCraft/Supreme Commander being amazingly awesome on a touchscreen combo interface--say with a mouse and a touchscreen or touchscreen and keyboard. Imagine being able to click on individual units or drag a box around a group of units without having to find your mouse cursor in all the onscreen clutter.

To me, being able to do this would be a dream come true. You could easily issue orders to your units/queue or do a multitude of other things faster and more efficiently than a mouse. Not to mention the game designer wouldn't have to worry about cursors being lost in the madness either.

It is only a matter of time...


RE: >.<
By TakinYourPoints on 8/29/2012 5:52:34 PM , Rating: 2
quote:
There is crossover, however. I can easily see RTS games like StarCraft/Supreme Commander being amazingly awesome on a touchscreen combo interface--say with a mouse and a touchscreen or touchscreen and keyboard. Imagine being able to click on individual units or drag a box around a group of units without having to find your mouse cursor in all the onscreen clutter.


APM heavy RTS games like Starcraft are heavily reliant on a keyboard for control, not to mention having the more precise control of a mouse. It wouldn't work.

If an RTS was designed around a touchscreen then it would work, but it wouldn't be like the games you mentioned. Autumn Dynasty on the iPad is a stellar RTS, but it is also much slower than anything like SC2.

Otherwise you'd really need the keyboard, and even then I believe a mouse is better than touch in this circumstance since it requires only fine hand movement to make a selection, not moving your entire hand quickly over a screen.

It can be done, certianly, but like any other game there are adjustments to be made when going to a different interface. It also isn't to say that touchscreen is the worst interface, it is actually superior to others for certain games. I'm certain that Frozen Synapse will be better on the iPad than it is on the Mac/PC, and numerous board games, card games, deck building games, and things like World Of Goo and Plants vs Zombies are better than their mouse and keyboard counterparts.


RE: >.<
By Visual on 8/30/2012 3:58:01 AM , Rating: 2
It could be relatively simple to make SC2 touch-friendly. Move the action grid on the left side or under the minimap so you can use your left hand for actions like with the keyboard and for minimap navigation at the same time.
It would be more straight-forward with an active pen in your right hand instead of finger touch, so you get the classical mouse hover, rightclick button, etc, but maybe with some good multitouch design you can use your right hand for inspection (i.e. like mouse hover), selection and targeting, with different multi-finger combinations to disambiguate between them.


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