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"Driving, murdering, stealing, oh my!"

Rockstar Games' highly anticipated sequel to the smash hit Grand Theft Auto: IV is shaping up nicely, although we still don’t have a definite release date for the game. But in the mean time, Rockstar is whetting the appetites of eager fans with three fresh in-game screenshots of Grand Theft Auto: V:
 
 


 

Updated 8/22/2012 @ 9:38am
Rockstar Games has just released three more screenshots which showcase "leisure" activities in Grand Theft Auto: V to leave you wanting more:



Source: Rockstar Games



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RE: Oh boy!
By SPOOFE on 8/20/2012 3:47:09 PM , Rating: 2
Most of San Andreas' "ridiculous amount of content" was a flat, empty, vast map devoid of anything interesting to do. Nix the "huge for hugeness' sake" aspect, or at least come up with something to do with all that virtual territory, and that'll fix that glaring flaw.


RE: Oh boy!
By MozeeToby on 8/20/2012 4:28:38 PM , Rating: 2
You need the "flat, empty, vast map devoid of anything interesting" to create a fully fleshed world. It adds depth that filling the same area with cityscape wouldn't have done simply because it creates variety.


RE: Oh boy!
By SPOOFE on 8/21/2012 3:28:26 PM , Rating: 2
No, you don't need "flat, empty, vast map devoid of anything interesting" to create a fully fleshed world. You need a "fully fleshed world" to create a fully fleshed world. And "flat, empty, vast map[s] devoid of anything interesting" is the ANTITHESIS of "fully fleshed world".

Sorry, pal, but that game was modeled on my back yard (southern CA with SF and LV at the extreme northern corners). I know what the Mojave desert is like. I'm all too familiar with Flintridge and the Central Valley. San Andreas was barren and sparse, with too much devoted to making it "big" and not enough devoted to making it "a game". The ten minutes one spends at the beginning of the game "pumping iron" doesn't count as "a game". That was "push a button until dude is Black Schwarzenneggar".

And the best parts of San Andreas? TOOK PLACE IN THE CITIES. Gang turf wars were a blast, but I kept wanting to pull that stuff against smack- and meth-dealing bikers out in the sticks.


RE: Oh boy!
By FITCamaro on 8/20/2012 5:01:50 PM , Rating: 2
You know how much fun me and friends had with that openness? Tons. Try to jump the grand canyon and then laugh for 5 minutes as your car sinks to the bottom of the river with a ridiculously appropriate for the situation song plays on the radio.

Go to the top of a sky scrapper, spawn vehicles with cheat codes, and then have fun running them off the top. Or see who could go the farthest and longest with the hover craft(quite far for quite long actually).


RE: Oh boy!
By SPOOFE on 8/21/2012 3:30:56 PM , Rating: 2
The fact that you managed to find "something to do" with that unnecessarily empty and huge map does NOT mean that it was a good idea to create an unnecessarily empty and huge map. You could have still jumped the Grand Canyon if the area down below you was still littered with quests, missions, jobs, or even just interesting doodads to look at. I'm not asking for much, just something more than behemoth polygons and a handful of shrub sprites.


RE: Oh boy!
By christojojo on 8/22/2012 12:24:41 PM , Rating: 2
Just because you didn't like the openness doesn't mean that it didn't add value to others. The Game was huge. I loved the races and the way you could go around exploring just "because' Flying using mods was awesome too, i.e. tie fighter.

The mini games were cool for me Those are the things I missed most in the GTAIV. I loved doing the police, ambulance taxi and other missions for ultimate bonuses wear an ugly taxi or the pop up guns and ammo.


RE: Oh boy!
By wempa on 8/22/2012 11:54:14 AM , Rating: 2
I got so addicted to GTA:SA. There was just so much variety. If you got bored of one thing, you could always find something a lot different to do: missions, challenges, races, driving/flying/boating/motorcycle schools, customizing your character. Going for 100% game completion required a sick amount of time and dedication. GTA 4 added some new content and it also polished things up a lot, which was really needed. However, it dropped a bit too much content and a lot of things that were very fun.


RE: Oh boy!
By wempa on 8/23/2012 10:56:57 AM , Rating: 3
According to the Wikipedia page, it will be based in Los Santos !!! Awesome. I'm getting really excited about this one now. There was such a great variety of areas in GTA SA.


RE: Oh boy!
By Sivar on 8/21/2012 2:35:22 PM , Rating: 3
quote:
Most of San Andreas' "ridiculous amount of content" was a flat, empty, vast map devoid of anything interesting to do.


Worked for Elder Scrolls games :)


RE: Oh boy!
By SPOOFE on 8/21/2012 3:33:19 PM , Rating: 3
Heh, pick any Elder Scrolls game and start walking in any nigh any direction and you'll find something to do in minutes. With San Andreas, people talk about the twenty minutes it takes to drive across the map WITH NOTHING ELSE HAPPENING.

It would have been okay if police chases out in the wilderness weren't such a Girl Scout affair, but even those fell apart (unless you deliberately slowed down to give the cops an advantage) the second you got out of a city.


RE: Oh boy!
By wempa on 8/22/2012 11:34:30 AM , Rating: 3
I'll agree with you that some of the travel time got boring with SA, but it still had way, WAY more total content. I thought I knew most of that game's content until I browsed through the strategy guide one day. Boy was I surprised. I hadn't even known so many of those missions/challenges existed. Plus, I loved going back to the various schools and getting all gold medals to unlock awesome stuff. The Hunter was a blast to cause chaos with. GTA 4 was much less of a sandbox type game than San Andreas. I also loved the 4 separate areas that were all very different.


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