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By tying NFC and in-app purchases together, Microsoft killed support for legacy devices

Microsoft Corp.'s (MSFT) Windows Phone 8 is fast incoming and promises to deliver more substance behind the company's already slick Metro graphical user interface.  But a key storyline has been the controversy surrounding Microsoft's decision to leave legacy device users out in the cold with no upgrade path to Windows Phone 8.  Instead, they get a partial update -- Windows Phone 7.8.

After Microsoft made that clear, much discussion has focused on which features will and won't be included in Windows Phone 7.8.  The Verge has dug up details from the Windows Phone Developer Center on the Microsoft Developer Network (MSDN), which indicate that Windows Phone 7.8 users will not get in-app purchases.

Microsoft chose to launch Windows Phone from the ground up. As a result, certain commonplace features like cut and paste were mysteriously absent at launch.  Many of those missing features were included in a series of updates -- the biggest of which was Windows Phone 7.5 "Mango".

But Mango apps still lacked in-app purchases, an essential feature for Android and iOS developers.

Rather than go for half-hearted near-field-communications (NFC) wireless payments and in-app payments, Microsoft decided to make a brand-new shiny "Wallet" hub for Windows Phone 8, which securely stores users' credit cards and allows a common payment API.

Windows Phone 8
In-app purchases are only for Windows Phone 8, not WinPhone 7.8. [Image Source: The Verge]

The bad news is that by tying NFC and in-app payments together, Microsoft essentially nixed in-app payments for legacy devices, which lack NFC.  It's still possible that the feature might creep into Windows Phone 7.8, but for now MSDN says that in-app payments will only be available for Windows Phone 8.


Sources: MSDN, The Verge



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RE: *wah*
By JasonMick (blog) on 8/7/2012 8:10:12 PM , Rating: 3
quote:
Hey Jason, I just wanted to say your articles have gotten much better as of late. I used to bitch at you pretty consistently, but the quality of the read has gone up. A few typos and errors are always forgivable, otherwise there would be no news sites on the internet I could visit.
Thanks! It'll probably sound cliche, but I'm honestly always trying to improve and open to suggestions.

Writing 3-5 articles every day is a pretty grueling pace, but I've tried to cut down on my bad habits e.g. homophones switcheroos; while adding more details and considering both sides of the picture even when I mostly personally gravitate to one. But I know I still have plenty of room to keep improving, so I appreciate the feedback both neg. and pos. :)

Kris Kubicki, our old executive editor, was a great mentor to me early on, but now that he left, I've been left on an independent study of sorts with you guys as my compass of whether I'm hitting or missing.

When I started writing @ DT about five years back I remember telling myself I wanted to write the kind of news I would want to read. It sounds selfish, but basically, it means that I want to write news that's on interesting topics treated with a bit of humor and analysis, but in such a way as to be balanced and informative -- complete, but not needlessly long-winded. Many topics just strike me as boring and set off my inner "oh h3ll no!", but I always get excited when I dig up interesting stories to give you guys.

Some days I disappoint myself, some days I pat myself on the back for a job well done. But no matter which it is, I always keep trying because I love my job -- writing for you guys!!


RE: *wah*
By quiksilvr on 8/8/2012 9:35:22 AM , Rating: 2
You have improved greatly over the years. Hopefully in time your colleagues will do the same.


"Intel is investing heavily (think gazillions of dollars and bazillions of engineering man hours) in resources to create an Intel host controllers spec in order to speed time to market of the USB 3.0 technology." -- Intel blogger Nick Knupffer














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