Sources: The Verge, Facebook
quote: lol @ moral relativism. I beg to differ. If you buy a CD and you accidentally drop it in front of a bulldozer rendering it unreadable, I'd say the price to replace it is an excuse. If the CD only cost $1 to replace I think most people would just go buy another for $1.
quote: Did you ever think that people are realizing that they don't need games? It is true you know. If they don't pay for them and they stop making great games then who cares? I was fine back in the day when I had a NES. Why do I need to pay someone to entertain me anymore? Maybe I do and maybe I don't. You can't decide that and there is no way in he|| I am going to donate to a "Save the Games" campaign. So how do we find out where the sweet spot is on how much content is enough and how good the content is? Let the market work brother.
quote: These dip s--- mother fathers think they should be able to charge whatever they put into it. That is not the way it works. They may have invested too much time and money into this game.
quote: That isn't stealing. You already bought and paid for the CD you are merely retrieving your purchase. This is a completely different, and legitimate, reason to pirate something. This has nothing to do with price and everything to do with who actually "owns" content. The price argument is BS, as I said before.
quote: This is different, though, because buyers aren't signaling a decrease in demand they are signaling a decreased desire to PAY for the product.
quote: They CAN charge whatever they want. If you want them to lower their prices ignore their games. That's the only way they'll lower their prices. Decreased demand. You're doing the exact opposite when you pirate. You are the cause of the effects you continue to whine and moan about.
quote: If buyers were signaling a prolonged decrease in demand sellers would lower prices or eventually roll over in a mound of debt.