Nintendo CEO: 3DS Sales "Weak" in U.S., Europe
July 5, 2012 1:30 PM
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Nintendo CEO Satoru Iwata
It was discovered that 3DS sales account for 20 percent of all gaming hardware sales in the U.S. and Europe
Nintendo's CEO recently mentioned that its handheld 3DS currently isn't doing so hot in the United States and Europe.
Satoru Iwata, Nintendo CEO, recently led the company’s 72nd Annual General Meeting of Shareholders where the 3DS portable gaming system was discussed. According to Iwata, "momentum in the U.S. and Europe is currently weak."
It was discovered that 3DS sales account for 20 percent of all gaming hardware sales in the U.S. and Europe.
This probably isn't too surprising to those who have followed the 3DS' history. It was
released in March 2011 and initially had
. Nintendo blamed the lackluster lineup of titles for the unimpressive sales, and decided to
slash the price of the 3DS
from $249.99 to $169.99 in August 2011.
After the cut in price, Nintendo saw a
boom in 3DS sales
, especially in Japan. By March 2012, Nintendo was celebrating the 3DS' one year birthday with
4.5 million sales
first annual loss ever
in April 2012. The company reported an operating loss of 37.3 billion yen ($460.9 million USD) and a net loss of 43.2 billion yen ($532.5 million USD).
The company is currently trying to make a comeback with its new Wii U console, which will be released this year and features
a controller with a 6.2-inch screen, an accelerometer, gyroscope, rumble support, microphone, speakers, stylus, sensor strip, and a front-facing camera
. Nintendo is also looking to couple its Wii U console with its own social network called
In addition, Nintendo will soon release the
, which is larger version of the 3DS, this month in Japan and next month in the U.S. for $199.
While Iwata reported weak 3DS sales in the U.S. and Europe at its
Annual General Meeting of Shareholders, the company can at least take pride in the fact that 3DS sales are healthy in Japan. In fact, the 3DS accounts for 55 percent of all gaming hardware sales in Japan.
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RE: Nintendo = lost all relevance
7/5/2012 11:13:56 PM
Imo, N64 is the last great Nintendo home system for hardcore gamers. The hardware and graphics were superior to the Saturn or PS1. The unique controller is one of the most comfortable ever made for a home console. What killed them that generation was their stubborn choice to go with cartridges which cost a lot of $ and limited the amount of data that can be put on a cartridge since increasing cartridge size skyrocket game prices well past the $80 mark. If N64 went with the CD route similar to PS1, it would have been game over for Sony. Almost all PS1 games had insane aliasing and crappy graphics/textures for their time.
Sure, the Wii sold a ton but with it Nintendo abandoned most of the hardcore loyal fans that grew up with them during NES, SNES and even N64 eras. Now, if Wii U flops, they'll be in serious trouble because those same hardcore Nintendo fans such as myself who loved Nintendo for being cutting edge and having amazing games won't be there to help them out. I won't buy a kiddie console, no thanks.
RE: Nintendo = lost all relevance
7/6/2012 12:24:05 AM
You say that, but the hardcore fanbase was what sent nintendo to 3rd place during the n64 days and through the GC era. gamecube was more powerful than the ps2 (xbox also more powerful than the ps2), and most ps2 games hardly scratched the 4gb cap of DVD discs. Developers clearly had some outside motivation besides hardware specs. Nintendo's CEO feared for his job before the wii/DS saved the nintendo brand.
"Nowadays you can buy a CPU cheaper than the CPU fan." -- Unnamed AMD executive
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