Print 59 comment(s) - last by TakinYourPoint.. on May 30 at 11:30 PM

The latest installment in the Diablo game series has become the fastest selling PC game in history

Blizzard Entertainment today proudly announced that the Diablo III video game racked up 3.5 million units sold in the first 24 hours, and added to that tally through the first week.

After the first week, more than 6.3 million gamers are now playing Diablo III, still excluding Korean gamers playing Diablo III at Internet cafes.  That number also doesn't include 1.2M gamers that received Diablo III for free when they signed up for a one-year subscription to World of Warcraft.

Meanwhile, Diablo III sales are expected to creep up in the weeks to come, as casual RPG gamers enter the mix.

"We're definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live," said Mike Morhaime, Blizzard CEO and co-founder, in a press statement. "We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support."

More than 8,000 retailers worldwide offered the game in North America, Europe, South Korea, Australia, and other parts of the world -- and digital downloads were available in the same markets, plus a handful of other locations.

The Diablo game trilogy, plus expansions and later modifications, have proven to be some of the most popular RPG video games ever.  Diablo II launched in the summer of 2000, and generated 4M units sold in the first year.

Everything seems to be looking up for Blizzard, even though there are early reports of game account theft and related problems. Since Diablo III has a feature such as the real money auction house, so players can earn real money, and now there is a question of account theft and fraud. Forbes recently published an article related to Diablo III hacking, and whether people have traditionally been prosecuted for digital game theft.

Blizzard can look forward to other problems popping up here and there, but with the support of millions of gamers, should be able to handle any bumps in the road.

Source: MarketWatch

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RE: PC Gaming isn't dead!
By Keeir on 5/25/2012 2:23:21 AM , Rating: 1
Diablo 3 allows you to choose 6 active skills from a pool of a couple dozen, each with 5 runes to alter their functionality - almost all of which are viable. The number of viable builds is in the millions. Those are real choices. That's depth.

You know, this is the real problem with your post.

There were millions of combinations in D2.

In a few months there will be a -right- way and a -right- equipment set for each of the main classes. Maybe depending on your group, you'll switch play styles, but more likely switch main classes via 10 slots (which I don't understand... who would need more than 5?).

So where does that leave us? With D2, someone could -choose- to experiment and make meaningful choices with a character that couldn't be erased with a 10 second cooldown.

I get it though. If your're playing with others, there is a "right" way so you don't look like a fool from trying something creatives.

But for those that played D2 alone, there was no reason not to experiment.

If you were doing it wrong, you were like everyone else who did it wrong - a corpse. That's not depth.

I beat D2 with a few different characters. And I didn't do anything like you're suggesting. I am sorry D2 was too hard for you to beat without playing the "optimal" style. I never really found it so...

RE: PC Gaming isn't dead!
By TakinYourPoints on 5/25/2012 12:56:06 PM , Rating: 2
The old system of plugging in numbers yields far fewer actual choices in viable builds and available skills compared to what the designers gave us in D3, there is no disputing this.

As for difficulty, it wasn't hard at all on normal. If we're talking anything above that, aka hell, aka the real game, then there is definitely a very limited way to play the game.

RE: PC Gaming isn't dead!
By TakinYourPoints on 5/25/2012 1:34:38 PM , Rating: 2
David Sirlin chimes in:

Really good read.

RE: PC Gaming isn't dead!
By TakinYourPoints on 5/29/2012 12:18:41 AM , Rating: 2
Stats for the first two weeks of Diablo 3 were released. This is interesting.

The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)

This kind of build diversity simply didn't exist in Diablo 2. The argument that the removal of assigning skill points resulted in less customization is completely false.

RE: PC Gaming isn't dead!
By Keeir on 5/30/2012 12:17:56 AM , Rating: 2
This kind of build diversity simply didn't exist in Diablo 2. The argument that the removal of assigning skill points resulted in less customization is completely false.

Stats for the first two weeks of Diablo 3 were released. This is interesting.

So the final version is live for 2 week? Get back to me in 1 year.


It all has to do with how you approach a game. If your approach is to be the -best- possible, then eventually one or a hanful of key ways to play will dominate. A well balanced game might take 2 months or more to truely settle out. Especially if the game developers can force tweaks down. (as Diablo III already has in a few cases)

If you choose to approach a game in a creative fashion, then pretty much any game can be played in hundreds of ways. You personally didn't choose to apprach Diablo II in a creative fashion.

In Diablo III you get the ability to choose your class, equipment and active skill set.

In Diablo II you got the ability to choose you class, equipment, active skill set, stat set, and passive skill set.

Diablo III has less meaningful choices. It doesn't have any real choices as far as I can tell. So I guess people like you don't have to worry about making mistakes so your free to experiment.... with a limited tool set and you think its amazing.

RE: PC Gaming isn't dead!
By TakinYourPoints on 5/30/2012 11:27:36 PM , Rating: 2
Giving control over point attributes in D2 resulted in fewer practical builds given that it narrowed down your choices in both active skills and the equipment you could use.

Assigning points is busywork that gives the illusion of choice. It feels like it is giving build diversity but in practice it is very limiting. Torchlight and TL 2 use the same stat/skill method as D2, and it should given that many of the same developers are making it. Despite the fact that TL2 gives limited respecs, there are still much harder limits to build diversity.

But hey, if you enjoy plugging numbers to make you feel like you're in control, go at it.

RE: PC Gaming isn't dead!
By TakinYourPoints on 5/30/2012 11:30:29 PM , Rating: 2
Also, you have choices over passive skills in D3, three out of around 15 per class.

So that leaves D2 with a point allocation system that reduces available skills and gear choices. Sounds like build diversity to me!

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