Sources: Communications Research, EurekAlert
quote: Well, several factors, really. First is trigger pull--I doubt any of these controllers accurately simulate trigger pull. Trigger pull is actually the number one cause for missing a target or hitting it where you aim. Bad trigger pull ruins everything. Now, it would be possible to get close to realistic pull on these controllers--but it still wouldn't be the same as the gun you were using.Secondly, even if you could simulate the trigger pull, doing this would be useless without actually recreation of how the sights work, be it iron or holographic. Iron sights need to be lined up via the posts on both a rifle or handgun and kept that way through a consistent trigger pullthrough. The way this technology that interacts with the television screen works makes it nearly impossible to properly estimate the impact point unless they used motion sensing technology along with it--and I highly doubt any game will do this.