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Apple's new Maps app  (Source: 9 to 5 Mac)
Apple is expected to show off the new Maps app at the company's World Wide Developers Conference in June

Apple is reportedly ditching Google for its Maps application once iOS 6 comes around.

Since 2007, Apple's Maps app has used a Google backend. This means that Apple has had full control of the application design, but Google owned the backend. The iPhone, iPad and iPod touch have all been running Google Maps since each device's launch.

But this is all about to change, according to 9 to 5 Mac. Apple is now looking to launch an all new Maps application with an Apple backend that is reportedly faster and more reliable than Google Maps.

The decision to go solo was based on Apple's acquisition of Placebase, an online mapping service with special customizations and features; C3 Technologies, which provides detailed 3D city models for the web mapping industry, and Poly9, a Canadian company that creates interactive 3D software designed for use in a browser.

With these new mapping services in Apple's back pocket, the tech giant is ready to launch a whole new application once iOS 6 debuts. The app will have a new logo, but more importantly, it will offer 3D mode for a stunning view of any location the user chooses. The 3D mode feature was built by C3 Technologies.

Users can choose 3D mode much like they currently select pin, traffic and map buttons: just by pushing a new "3D" button. Once doing so, the user will receive realistic images right on their iPhone, iPad or iPod touch.

Many expect Apple to show off the new Maps app at the company's World Wide Developers Conference in June.

Source: 9 to 5 Mac

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RE: Love it.
By Solandri on 5/13/2012 2:55:36 PM , Rating: 3
The whole notion that Apple's app store is highly restrictive while it simultaneously has far and away the greatest number of high quality apps from the most developers of any mobile platform is quite the feat of mental gymnastics that some people put themselves through.

You misunderstand what's meant by "highly restrictive".

Apple makes it so (short of jailbreaking and side-loading) the only way you can get executable code onto your iOS device is via the App Store. That's why they don't support Flash - it can function as a code interpreter (you can go to a website and run a random flash app there). They've allowed a few BASIC interpreters, but they're not allowed to download code. You have to type any code you want to run by hand (basically they're toys, not real tools).

In contrast, Android lets you install and run anything you want. There's a setting you have to toggle (allow untrusted sources), but it's a simple two taps and you're free to run anything you want. That's why Apple's App Store is "highly restrictive". It just is. Mental gymnastics are required to believe that it isn't.

That's not to say Apple's method is without merit. By strictly controlling all avenues through which you can get executable code onto an iOS device, they make it a lot harder for malware to spread. It's for this reason that I have no problems recommending iOS devices for friends and relatives I know are computer luddites. But for someone like me who likes to tinker with my computers, it's overly restrictive.

"Folks that want porn can buy an Android phone." -- Steve Jobs
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