Star Wars: The Old Republic Lost 25% of Its Subscribers
May 11, 2012 9:25 AM
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Subscriber loss surprised some
There a lot of people in the gaming and Star Wars communities, and they were really excited when EA announced about a year ago that it was investing
into a Star Wars themed MMORPG. That game launched as Star Wars: The Old Republic and racked up a large number of users very quickly. It appears that the popularity of the game may be cooling.
According to EA, the game had 1.3 million subscribers at the end of April. At the end of February, the game had 1.7 million subscribers. The reduction coincides with the game's launch in the Asia-Pacific region. Star Wars: TOR comes with a free month subscription so some subscriber fall off was expected shortly after the launch, but the number of losses has surprised many.
EA maintains that the subscriber drop-off is consistent with its projections. Subscriber losses being consistent still didn't prevent EA's shares from dropping as much as 10% in after-hours trading. According to EA interim CFO Peter Moore, "a substantial portion of the decrease [was] due to casual and trial players cycling out of the subscriber base, driving up the overall percentage of paying subscribers."
Casual gamers tend to drop out and stop playing when their free month subscription is over. EA is talking about plans to keep paying customers paying with character expansions and more. EA CEO John Riccitiello counters that the MMORPG is one of the company's top 10 profitable titles.
"It's a business contributor, while important, is not as important as Medal of Honour or Battlefield or FIFA or Madden or The Sims or SimCity," he said.
Many think competition in the MMORPG sector will only get more intense with the announcement that The Elder Scrolls Online is coming next year.
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RE: Not Just Casual
5/12/2012 1:18:41 PM
They must have nerfed Sorcerer then. Because when I was playing literally 8 out of every 10 Imperials rolled a Sorcerer and for damn good reason. An Operative wasn't "dominating" jack.
But I'm not just talking about class balance. The entire game is just WAY focused and centered around Jedi/Sith. There's way too many of them in the game, it's just absurd. Star Wars is just better when Jedi and Sith are rare, like SWG. When they are everywhere at all times like in the Star Wars Prequels, the allure of them being special and nearly mystical gets destroyed.
My first raid in SWtor I'll never forget the sound of dozens of lightsabers waving around. That's literally all you can hear because nearly EVERYONE is a Sith or Jedi. It made for just a silly experience and nowhere near as "epic" as boss fights in WoW.
Mediocre. That's the best word for SWtor. It does some things really good, but most of those were just cloned from WoW. The things it does really GREAT, feels more like a single player KOTOR style game.
SWtor feels like a mix between a really great single player RPG, and a really mediocre MMO with not nearly enough content and diversity.
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