Star Wars: The Old Republic Lost 25% of Its Subscribers
May 11, 2012 9:25 AM
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Subscriber loss surprised some
There a lot of people in the gaming and Star Wars communities, and they were really excited when EA announced about a year ago that it was investing
into a Star Wars themed MMORPG. That game launched as Star Wars: The Old Republic and racked up a large number of users very quickly. It appears that the popularity of the game may be cooling.
According to EA, the game had 1.3 million subscribers at the end of April. At the end of February, the game had 1.7 million subscribers. The reduction coincides with the game's launch in the Asia-Pacific region. Star Wars: TOR comes with a free month subscription so some subscriber fall off was expected shortly after the launch, but the number of losses has surprised many.
EA maintains that the subscriber drop-off is consistent with its projections. Subscriber losses being consistent still didn't prevent EA's shares from dropping as much as 10% in after-hours trading. According to EA interim CFO Peter Moore, "a substantial portion of the decrease [was] due to casual and trial players cycling out of the subscriber base, driving up the overall percentage of paying subscribers."
Casual gamers tend to drop out and stop playing when their free month subscription is over. EA is talking about plans to keep paying customers paying with character expansions and more. EA CEO John Riccitiello counters that the MMORPG is one of the company's top 10 profitable titles.
"It's a business contributor, while important, is not as important as Medal of Honour or Battlefield or FIFA or Madden or The Sims or SimCity," he said.
Many think competition in the MMORPG sector will only get more intense with the announcement that The Elder Scrolls Online is coming next year.
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RE: I boycott EA
5/11/2012 11:40:16 AM
I pretty much feel the same way, but the reason it isn't doing that well is because EA forced the game early. As a beta tester we told them first act of the game was pretty solid, 2nd act was so-so, the 3rd act was horrifically buggy and incomplete. There was issues with the game, quests, and features that needed another 6-12 months of development time to be addressed prior to launch, however, EA wanting to make quarterly results, launched Dec'11 and have since paid the price for it.
There was alot of content for the first 50 levels of the game (especially every classes story quests) but once level 50 there wasn't anything to do and you have people who was level 50 within days to a week of the game launching. Many people rushed to 50 like they do in every other MMO then wine there is no content, after bypassing 95% of it to rush to the top level.
"Can anyone tell me what MobileMe is supposed to do?... So why the f*** doesn't it do that?" -- Steve Jobs
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