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Subscriber loss surprised some

There a lot of people in the gaming and Star Wars communities, and they were really excited when EA announced about a year ago that it was investing $80 million into a Star Wars themed MMORPG. That game launched as Star Wars: The Old Republic and racked up a large number of users very quickly. It appears that the popularity of the game may be cooling.
According to EA, the game had 1.3 million subscribers at the end of April. At the end of February, the game had 1.7 million subscribers. The reduction coincides with the game's launch in the Asia-Pacific region. Star Wars: TOR comes with a free month subscription so some subscriber fall off was expected shortly after the launch, but the number of losses has surprised many.
EA maintains that the subscriber drop-off is consistent with its projections. Subscriber losses being consistent still didn't prevent EA's shares from dropping as much as 10% in after-hours trading. According to EA interim CFO Peter Moore, "a substantial portion of the decrease [was] due to casual and trial players cycling out of the subscriber base, driving up the overall percentage of paying subscribers."
Casual gamers tend to drop out and stop playing when their free month subscription is over. EA is talking about plans to keep paying customers paying with character expansions and more. EA CEO John Riccitiello counters that the MMORPG is one of the company's top 10 profitable titles. 
"It's a business contributor, while important, is not as important as Medal of Honour or Battlefield or FIFA or Madden or The Sims or SimCity," he said.
Many think competition in the MMORPG sector will only get more intense with the announcement that The Elder Scrolls Online is coming next year. 

Source: BBC

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RE: Not Just Casual
By Blight AC on 5/11/2012 11:13:43 AM , Rating: 3
There are end game Raids, they're called Operations. There are 3 of them I believe currently. I think one of the problems is that it copied WoW a little too closely. So, people who were burnt out on WoW that tried SWTOR, found it easy to get burnt out on SWTOR.

For me, the PvP was what I was enjoying the most, and that just became frustrating. I hate the Voidstar map, but seemed to be dropped in it too often. There were also other frustrations with PvP.

Guild Wars 2 is going to have persistent (for 2 weeks at a time at least) PvP that I'm looking forward to. So, that's my next great hope, and I think of lot of people frustrated with SWTOR seem to be looking forward to GW2 as well.

Overall though, over a million subscribers for SWTOR isn't bad and the game has potential. The Single player stuff is solid the first time through, but can get repetitive.

They just released it too early, and need more development time. After a year it might be a great game, but they may of also already lost a lot of hard core gamers that won't come back to it.

RE: Not Just Casual
By Reclaimer77 on 5/11/2012 12:27:43 PM , Rating: 2
There are end game Raids, they're called Operations. There are 3 of them I believe currently. I think one of the problems is that it copied WoW a little too closely. So, people who were burnt out on WoW that tried SWTOR, found it easy to get burnt out on SWTOR.

This happened to me. I was really tired of WOW and quit it to play SWtor. I was REALLY into the game for a few months but it just failed to capture my interest. I wanted it to be less like WoW, and more like Star Wars Galaxies . After playing WoW for so long, the idea of having to do the exact same things all over again was just really unappealing.

Also, it must be said, they utterly failed to balance Force using classes against non Force users. Or even make them half as interesting. Non Force users feel more like an afterthought. It's a REALLY common misconception to assume everyone associates Star Wars with lightsaberes and Jedi or craves that play-style.

RE: Not Just Casual
By FITCamaro on 5/12/2012 12:42:48 AM , Rating: 2
Non-Force classes are just as powerful as force using classes in the game.

RE: Not Just Casual
By abhaxus on 5/12/2012 8:49:19 AM , Rating: 2
My operative will dominate any class in the game much more easily than my sorc 1v1. Saying force users have the advantage is definitely not true. Now with gear force users have more choices for a custom look because they get to change the color of their sabers.

The loss of subscribers is much worse than 25% on my server. They gave away a free month and we are still down to about 25% of what we had a month ago.

RE: Not Just Casual
By Reclaimer77 on 5/12/2012 1:18:41 PM , Rating: 2
They must have nerfed Sorcerer then. Because when I was playing literally 8 out of every 10 Imperials rolled a Sorcerer and for damn good reason. An Operative wasn't "dominating" jack.

But I'm not just talking about class balance. The entire game is just WAY focused and centered around Jedi/Sith. There's way too many of them in the game, it's just absurd. Star Wars is just better when Jedi and Sith are rare, like SWG. When they are everywhere at all times like in the Star Wars Prequels, the allure of them being special and nearly mystical gets destroyed.

My first raid in SWtor I'll never forget the sound of dozens of lightsabers waving around. That's literally all you can hear because nearly EVERYONE is a Sith or Jedi. It made for just a silly experience and nowhere near as "epic" as boss fights in WoW.

Mediocre. That's the best word for SWtor. It does some things really good, but most of those were just cloned from WoW. The things it does really GREAT, feels more like a single player KOTOR style game.

SWtor feels like a mix between a really great single player RPG, and a really mediocre MMO with not nearly enough content and diversity.

RE: Not Just Casual
By Theoz on 5/11/2012 1:33:24 PM , Rating: 2
I couldn't agree more. I was off of WoW for 2 years at the SWTOR launch and got burned out pretty quickly with SWTOR due to the similarities and the unfinished state. I liked the PVP a lot, but there wasn't enough depth to the gameplay to keep me around. Just put in my preorder for GW2 the other day and am looking foward to the PVP.

RE: Not Just Casual
By TSS on 5/11/2012 6:23:15 PM , Rating: 2
Heh, Everquest had 1 million subscribers, which was the biggest MMO by far before WoW came along. Enough MMO's of yore could persist on 50,000 subscribers or less (don't know if SWTOR's server architecture is efficient enough for that though). So it aint so bad. Even as a WoW clone.

I don't like GW2 either. I'm sorry but it looks and feels like WoW to me, with "manual" aiming as a gimmick (i say gimmick because the AoE's will nuffify the effect). Levels on gear just means gear will be more important then the character (= stats, not skill), which means people will still focus on gearscore instead of getting better.

The characters are far too hard to kill (punching bags), and the fallen down mechanic's ridicolous. Know how we used to save teammates? By not letting them get killed in the first place. All you're doing is denying fair kills. Which mind you is indicative of the casual player mindset, or, having a correcting mechanic for the inevitable death casual players will incur, since those have no desire to get better and avoid death what so ever (one of the few things WoW taught me). This gives the experienced player a chance to save their asses, or they can save their own ass by, guess what, button mashing (derp).

Aside from planetside 2, just talking RPG wise, i'd pay for a baldurs gate type RPG in MMO form. Something that takes some damn adaptability instead of just pushing buttons. Even if you ignore AoE and go with the manual aiming arguement for GW2, So far i've seen no footage that has anybody doing anything else then whacking away and using abilities on cooldown, after an initial rotation. Atleast in neverwinter nights, when all else failed, i could transform into a huge dragon.

Oh, and the upcomming "Neverwinter" by cryptic doesn't count. They've been flagshipping games ever since champions online and even allow gambling (in STO, cardassian lockboxes, drop from mobs, key costs 100 cryptic points, officer duty pack which costs 220 cryptic points can drop from those lockboxes, as well as a rare ship to incentivise the gambling) so i'm NEVER buying games from them again. I have full faith they will screw up the neverwinter legacy as well.

"Well, we didn't have anyone in line that got shot waiting for our system." -- Nintendo of America Vice President Perrin Kaplan
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