Print 25 comment(s) - last by Mr Perfect.. on May 20 at 8:05 PM

Optimus keyboards approach vaporware status

Although the Optimus OLED keyboard and Optimus mini three are interesting keyboard concepts, both products keep getting delayed.  The Optimus keyboard has a "Don't expect until late 2006" status on the Art Lebedev Studio web site.  The mini three keyboard that was supposed to be released on May 15 will not be shipped until at least August 15, 2006.  The mini three costs $121 and will feature a 6-bit, 96x96 pixel OLED display on each key, which is capable of displaying 5 frames per second.

The price and ship date of the full-size Optimus OLED keyboard is unknown.  The studio had previously announced a full 104 key OLED keyboard back in January, but has since made several promises and defaulted on the actual ship date.  The studio later announced that a keyboard would be available in Feburary 1st, 2006, but when February 1st finally rolled around, the studio instead announced the three-key mini-keyboard that was once again delayed today. 

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RE: What a shame
By Serlant on 5/19/2006 8:12:41 PM , Rating: 2
but surely you could just have the keyboard report back just a key code which could be converted at software level to a corresponding key code for the app currently running at the software level with no need for any complex hardware on the keyboard ....accept well the keys :P

(and i dont really know what im talking about its a stab in the dark)

RE: What a shame
By Tiak on 5/20/2006 6:15:14 PM , Rating: 2
Well, it sounds logical and like it could work... But the problem with that is have 104 keys request the individual status, and possibly receive 104 new images, 5 times a second would actually noticably bog down the PC.... Chances are it'll only get every image for every key you ever use it for once, and change them with a code system like you described.

This would mean it'd have to have at very least some form of memory, and would involve some degree of a CPU to figure out what key needs to be what at what time... Not to mention sending the actual data for every pixel on every key... Which might be a bit hard to do mechanicly.

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