Print 74 comment(s) - last by TSS.. on Feb 17 at 6:49 AM

  (Source: The Pirate Bay via TorrentFreak)
No more torrents will help more content to be shared, render "copyright watchdogs" more toothless

The Pirate Bay has long been synonymous with one thing -- torrents.  The world's largest torrent site has had more than its fair share of legal headaches [1][2][3] over the years for promoting the ubiquitous file-sharing mechanism.  Consequentially on Feb. 29 in will be taking what on the surface appears to be a mind-blowing move -- deleting all torrents hosted directly on the site, which are being actively shared by more than 10 individuals.

But in reality this move is not as mind-blowing and drastic a departure from the site's operational model as some are thinking/hoping/fearing.

The site will continue to host the content, where possible, via magnet links.  All new content will be hosted via magnetic links.

The new approach is a "step forward in technology", according to the site's admins.  And it's the worst nightmare of the Recording Industry Association of America and Motion Picture Association of America.  

The Pirate Bay can now be compressed to a 90 MB torrent-free site, for easy hosting.  Under the new scheme scores of new users will be able to host free proxy servers for The Pirate Bay, helping it escape takedown attempts, local firewalls, or ISP restrictions.

At the same time The Pirate Bay washes its hands of any of the actual process of file-sharing.  It is simply hosting magnet links -- links to torrents which share the same unique hash value.  In that regard, thousands, if not millions of users will be privately hosting the scores of torrents that make up The Pirate Bay users worldwide know and love.

Magnet links

And it will be far harder for lawyers and regulators to pin wrongdoing on The Pirate Bay -- assuming that the members of the international judicial committee understand how the technology works and are willing to give a fair trial, at least.  In short, magnet links are the future of filesharing and The Pirate Bay's decision to force their adoption is a sound one in terms of its future.

Magnet links represent the supreme ultimatum to media organizations (many of which themselves engage in active for-profit piracy that steals hundreds of millions of dollars from independent artists annually):

Develop fair, reasonably priced, accessible content distribution and create content that users think is actually worth paying for, or you can and will be pirated.

In essence it will be impossible for the RIAA or MPAA to put millions of Americans in prison or fine them.  So ultimately, magnet links and other new technologies may force the RIAA, MPAA, and government to abandon traditional enforcement of file-sharing.  Thus the groups' long-standing dream of taking down The Pirate Bay's torrents has just become their worst nightmare. 

It should be interesting how the self-proclaimed "anti-piracy" advocates by day, for-profit pirates by night globally react to this new technological marvel.

Sources: The Pirate Bay, Torrent Freak

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By someguy123 on 2/14/2012 10:47:06 PM , Rating: 2
The technology has advanced so much that making a game is much less expensive now than then

This is just insane. The average game costs about twenty million dollars and a fleet of employees to make nowadays. Compare that to Rare making games with a handful of guys, or hell Will Wright making games in his basement.

Games are literally cheaper than they used to be, yet they cost much more to make, and take longer to make. I don't know where this idea that games are overpriced comes from. Just because someone tosses a game out on android/ios market for free doesn't mean that games cost nothing to make.

By TSS on 2/15/2012 6:27:57 AM , Rating: 3
That was not what he ment.

The legend of zelda cost $6 million to develop back in 1985-86. If you where to make the exact same game today, same graphics same functionality, you could probably make it for under $100,000 of todays money, which would be $50,000 in 1986 money. While that $6 million back then would be $12 million now.

That's the point. The same amount of money spent got you zelda 2 in 1987 and call of duty 4 in 2007.

Games have gotten cheaper because of economy of scale. Zelda was the first game to hit more then 1 million units sold in the USA, and managed 6,5 million worldwide, while targeted at a pretty broad audience. CoD4 managed 13 million sales worldwide while being targeted at a pretty select audience (the action FPS crowd), with much more market saturation from similar games. There's simply a much larger market.

Even so you're not correct because, minecraft. Cost nothing to make, made ~$60 million i'm sure of and probably another ~10 million i missed. The old school way lives, there's just a huge, mature market ontop of it which makes it a bit more rare to come by.

By superstition on 2/15/2012 4:33:02 PM , Rating: 2
Cartridge ROMs were also more expensive to produce, physically, than digital downloads.

Atari used to play freelancers to shrink code so it would fit into smaller ROMs. That's how Jobs' first known con came to pass.

By someguy123 on 2/16/2012 1:15:12 AM , Rating: 2
That doesn't make any sense either, because those types of games are sold for dollars, or given away for free on platforms like android/iOS. Minecraft is also sold for 15 dollars, and is a rare case in general since it was an infiniminer clone developed by one person. Those types of indie games normally track to thousands, not millions like minecraft, which is why minecraft gets so much attention.

Games considered out of date and easily made thanks to software advancements are incredibly cheap, and games utilizing massive developers are also cheaper. How exactly are games more expensive nowadays?

By TSS on 2/17/2012 6:49:18 AM , Rating: 2
How exactly are games more expensive nowadays?


What do you think costs more money to make? A main character which consists of a 2D sprite or a main character consisting of 10,000 polygons + rig + animations + diffuse skin + specular skin + normal map made from a 1,5 million polygon version of the same model?

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