Apple Has Another Blowout Quarter with $13B in Profit; Sells 37M iPhones, 15M iPads
January 24, 2012 5:02 PM
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Apple continues to add to its war chest, sells record numbers of iPhones
It's beginning to
become a broken record when reporting on Apple's quarterly earnings
, but the boys from Cupertino have done it again. Apple today announced its earnings for fiscal Q1 2012 and the results are as usual very impressive.
The company reported net profit of $13.06 billion on revenue of $46.33 billion ($13.87 per diluted share). Profit for fiscal Q1 2012 was more than double that of fiscal Q1 2011, while gross margins came in at 44.7 percent compared to 38.5 percent a year ago.
“We’re thrilled with our outstanding results and record-breaking sales of iPhones, iPads and Macs,” said Apple CEO Tim Cook. “Apple’s momentum is incredibly strong, and we have some amazing new products in the pipeline.”
As for product sales numbers, Apple sold 37.04 million iPhones during the quarter (a 128 percent increase) and 15.43 million iPads (a 111 percent increase). The company's Mac sales also saw an increase, but "only" saw a 24 percent increase year-over-year to 5.2 million units.
Apple iPods, however, continue their downward spiral in this age of digital convergence. Sales of the portable music players were down 21 percent to 15.4 million units.
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RE: Apple are doomed :)
1/26/2012 2:25:12 AM
Maybe "PC enthusiast" = gamer, to you?
I thought about this and you're right. I've always tinkered with my PCs, but it was a means to an end, not
the main point
. Back when I was editing config and batch files on my 486 in order to better optimize running Wing Commander 2, it wasn't because I loved editing those files, it was because I wanted to play the game. When I build my PCs it isn't because I love assembling them (although the Corsair 800D did make its initial build enjoyable since it was so well designed), it's because it is an affordable way to play the games I like on a big 2560x1440 display.
The end action is what I value the most, the hardware is secondary except that I want it to output smoothly, and I like good physical input and physical design (IPS displays, mechanical keyboards, plasma HDTV in my living room, etc etc).
My PC gaming is mostly done from two walled-garden services, Steam and Battlenet. I accept the lack of control due to the good service that I get (automatic patching, integrated friends and matchmaking, etc). The same goes to a lesser degree with the XBox 360. I'm not much of a console gamer but I love having certain XBLA games like Super Puzzle Fighter II. It definitely applies to the Amazon Kindle. They have the most restrictive DRM of any service I've used, including any of Apple's, but again I accept it because their e-book readers are excellent and they provide great service with their cloud syncing (executed perfectly even back in 2007).
This is why I have no philosophical issues with the iDevices, if I did it would be quite hypocritical given how I accept it on other platforms. All I care about is fast hardware and the best apps, both of which iOS currently has. "Open" and "choice" doesn't matter to me if the end result is limited speed or practical utility, that's all. If a "closed" system gives me the best end results and practical experience, I'll go for that instead.
As for the Tegra 3, all of the benchmarks I've seen on Anandtech peg it around the A5 in web benchmarks and far behind in graphics. The reason this matters even if it is close in the end is because it is competing with a part that is almost a year old. There will be much catch-up to be done in a few months when the A6 drops.
And btw, you can SSH with an iPhone or iPad as well. :)
RE: Apple are doomed :)
1/26/2012 8:45:07 AM
you can SSH with an iPhone or iPad as well
Interesting... can you get INTO the iPhone via SSH without rooting (i.e. is there an SSH daemon that you can run on a non-rooted iPhone)? I was under the impression that required rooting.
"Intel is investing heavily (think gazillions of dollars and bazillions of engineering man hours) in resources to create an Intel host controllers spec in order to speed time to market of the USB 3.0 technology." -- Intel blogger Nick Knupffer
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