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Battlefield 3 fixes included

AMD's monthly Catalyst video card driver updates are a little late this month, but there are a few Halloween treats in store for the faithful. The unified desktop Catalyst 11.10 drivers enable support for Eyefinity 5x1 display configurations in portrait and landscape modes. The maximum supported resolution has been increased to 16000 x 16000 pixels on the entire AMD Radeon HD 6000 series, but only on DirectX 11 applications. Additionally, bezel compensation is now possible when using sets of displays that have mismatched pixel densities.

Numerous fixes for Battlefield 3 were introduced in the Catalyst 11.10 V3 preview driver made available earlier this month. Those fixes have been incorporated into the final release, along with several fixes for OpenGL games.

CrossFire users should be sure to download the 11.9 CAP4 Catalyst Application Profiles as well. CAP4 resolves stuttering issues when running in CrossFire mode and better scaling for Battlefield 3. It also improves CrossFire performance for Deus Ex Missing Link, F1 2011,  Dead Island, and the DX9 version of Arkham City. 

Source: AMD Catalyst Video Card Drivers (Windows 7 64-bit)

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RE: I have but one question...
By DarkUltra on 11/1/2011 4:48:23 PM , Rating: 2
No. His Samsung 950 is a nvidia 3d vision ready device that can be used in conjunction with shutter glasses. This means 120hz, alternating 60hz for each eye, from the computer through the DVI-D dual link cable and onto the display.

By saying clearity it is not clear whether the poster meant sharp colors, good black levels, godd contrast, vertical viewing angle or reduced blur and sample-and-hold smearing due to fast crystal switching and 120hz refresh rate.

By therealnickdanger on 11/4/2011 11:29:26 AM , Rating: 2
Only if he's using DVI instead of HDMI. We don't know if he is or not because there are two 950s, both are 120Hz panels, but one has dual DVI for NVIDIA 3-D (S27A950) and the other only has HDMI (T27A950).

So depending on which one he has he would get to enjoy 120fps @ 120Hz for 2-D. However, if he's using it for 3-D with shutter glasses, then he will still be limited to 60Hz (per eye), thus 60fps of actual gameplay.

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