Duke Nukem Forever Launch To Be Huge Says 3DRealms' CEO
May 13, 2006 4:03 PM
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It took so long because its original but it'll make millions in first two days says 3DRealms
By now, almost every gamer has heard about Duke Nukem Forever (DNF), a title that was herald as the next great first person shooter. The game was suppose to be released back in the 90's and was suppose to be the hot successor to Duke Nukem 3D -- a game that became a classic in its own right. DNF arguably had a lot to live up to. Duke 3D had become a pop culture icon, with the protagonist throwing out memorable lines during a fire fight and the game itself delivering a unique style of game play.
It's now eight years later and with an investment of nearly $8M USD, DNF is still not finished -- but it's almost done, says Scott Miller, CEO of 3D Realms. In an interview with
The Hollywood Reporter
, Miller explains that his company focuses on original IP, or intellectual property. This is to say that 3D Realms develops only original game ideas and game content. The company does not take ideas out of movies, or any other type of source to develop their games. We won't be seeing a Spiderman game, an X-Men game, a Matrix game, or any sort of Hollywood rip-off here; just original creativity says Miller, and this is why it's taking DNF so long to be released.
When asked by
if a game should take as long as DNF took to complete, Miller responded "It shouldn't. And I'm dumbfounded myself. A huge part of the problem is that it's really hard hiring good developers to come to Dallas. This place used to be a hotbed of game development. But, nowadays, people seem to want to go to Austin instead. Plus we have this reputation now -- that our games don't ever come out, so ... "
Miller also speaks about 3D Realm's other greatly anticipated game, Prey. The game is another 3D first person shooter but is much further along in its release schedule than DNF. In fact, Miller says that Prey was under development for nearly 4.5 years. According to 3D Realms, Prey will be available for both the XBOX 360 and the PC.
: The title and summary have been corrected to better reflect Miller's statements.
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5/14/2006 11:31:46 AM
Boy what a hard time have DNF and DNQ given me back in the DOS days. I used to play GP. We called it gpega because my PC supported only the EGA version and that was the file we had to execute. Needless to say, I had no idea of EGA, VGA etc. back then. I thought that was the title of the game. Anyway, I don't live in an english speaking coutry and we always wondered why on earth did the developers choose to represent bad luck with these 3 letters.
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