Print 56 comment(s) - last by st0rmie.. on May 25 at 5:25 PM

It took so long because its original but it'll make millions in first two days says 3DRealms

By now, almost every gamer has heard about Duke Nukem Forever (DNF), a title that was herald as the next great first person shooter. The game was suppose to be released back in the 90's and was suppose to be the hot successor to Duke Nukem 3D -- a game that became a classic in its own right. DNF arguably had a lot to live up to. Duke 3D had become a pop culture icon, with the protagonist throwing out memorable lines during a fire fight and the game itself delivering a unique style of game play.

It's now eight years later and with an investment of nearly $8M USD, DNF is still not finished -- but it's almost done, says Scott Miller, CEO of 3D Realms. In an interview with The Hollywood Reporter, Miller explains that his company focuses on original IP, or intellectual property. This is to say that 3D Realms develops only original game ideas and game content. The company does not take ideas out of movies, or any other type of source to develop their games. We won't be seeing a Spiderman game, an X-Men game, a Matrix game, or any sort of Hollywood rip-off here; just original creativity says Miller, and this is why it's taking DNF so long to be released.   When asked by THR if a game should take as long as DNF took to complete, Miller responded "It shouldn't. And I'm dumbfounded myself. A huge part of the problem is that it's really hard hiring good developers to come to Dallas. This place used to be a hotbed of game development. But, nowadays, people seem to want to go to Austin instead. Plus we have this reputation now -- that our games don't ever come out, so ... "

Miller also speaks about 3D Realm's other greatly anticipated game, Prey. The game is another 3D first person shooter but is much further along in its release schedule than DNF. In fact, Miller says that Prey was under development for nearly 4.5 years. According to 3D Realms, Prey will be available for both the XBOX 360 and the PC.

Update 05/12/2006: The title and summary have been corrected to better reflect Miller's statements.

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RE: Ripoffs
By CKDragon on 5/14/2006 2:07:33 AM , Rating: 2
Those were supposed to be humorous references to his damn movies.

Sorry, I didn't realize you had a close enough connection with the developer to know what the intention was behind the actions...

I don't understand why you think someone should be honored to have their copyrighted material ripped off, but I'm hardly a stakeholder in the situation.

It's just stupid for him to specifically claim that 3Drealms does not take content from movies when he's obviously "referenced" other people's material in the past. Do you not agree?


RE: Ripoffs
By MrSmurf on 5/14/2006 8:44:50 AM , Rating: 1
Perhaps he read an interview back in the day?

Since when is every line in a movie or TV show copyrighted?

You sir are a moron and I bet he'll agree with that.

Carry on.

RE: Ripoffs
By wien on 5/14/2006 11:48:53 AM , Rating: 2
I have close connections inside 3DRealms HQ through my good friend Mr. Intarweb: Post #1 is Bruce Campbell's original comment on Duke, and #47 is a reply from Charlie Wiederhold, a 3DRealms employee. (The formatting is a bit off due to 3DRealms switching forum software.) Basically 4 out of 79 one-liners in Duke3D were taken from Bruce, and as you can plainly see, they were meant as a homage to/parody of his movies.

Ever heard of this guy Wierd.. Al, or something? Rumour has it he rips off hard working musicians' songs, changes the lyrics a bit, and then releases them as his own. You should get right on that!

RE: Ripoffs
By st0rmie on 5/25/2006 5:23:22 PM , Rating: 2
"..and as you can plainly see, they were meant as a homage to/parody of his movies."

Oh, I agree 100%. There's absolutely nothing wrong with referencing a few one-liners in tribute to someone.

But there IS something uniquely ridiculous about doing so, offending the actor you're paying homage to in the process, and then saying "the company does not take ideas out of movies, or any other type of source to develop their games" and that your game ideas are "just original creativity" and nothing else.

"If you can find a PS3 anywhere in North America that's been on shelves for more than five minutes, I'll give you 1,200 bucks for it." -- SCEA President Jack Tretton

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