Print 43 comment(s) - last by SilthDraeth.. on Oct 20 at 8:24 PM

The Wi-Fi only Vita will hold a price tag of $250 while the 3G(AT&T)/Wi-Fi model will run $300

At the E3 Expo in June of this year, Sony announced its newest upcoming portable, PlayStation Vita. For those of you who have been waiting to get your hands on one, Vita will be available to purchase in February 2012.

PS Vita offers social networking apps called "Party" and "Near," which allow users organize friend lists, discuss what you're doing online, and reveal where you are (much like Facebook's "Check-in").

A total of 26 games will be available on launch day, and another 100 are currently in production. A few games that Sony announced at E3 were "LittleBigPlanet," "Uncharted: Golden Abyss," and "Street Fighter X Tekken."

In addition, a new feature on Vita allows gamers to save their game on the portable system using "cloud saving," which can then be resumed on the PS3.

The Wi-Fi only Vita will hold a price tag of $250 while the 3G(AT&T)/Wi-Fi model will run $300. It will hit stores in Japan on December 17, 2011, and arrive in North America on February 22, 2012.

Many are wondering how well the Vita will be received, considering the Nintendo 3DS, which offers 3D features, was initially introduced with a $249.99 price tag and didn't sell so well. Nintendo decided to slash the 3DS' price to $169.99 only four months after its release.

Source: MSNBC

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RE: 3DS this is not, but...
By The Raven on 10/20/2011 3:05:21 PM , Rating: 2
Good games do not create themselves
Nor do dollar bills? Where do you think this -> $$$ is coming from...the sky?!
Zero profit margins = zero incentive for companies to make better products. Once incentive is dried up, guess what? You get what you asked for. A market full of utter crud.
Umm... as long as I and others are willing to pay $60 for a game, there will be someone making that $60 game. Yes, if everyone decided that they would only buy $1 games then there would be no more $60 games. (As an aside, open source gaming would take off though. Think Assualt Cube = COD quality lol.) The consumer dictates the level of quality in the market...not the manufacturers.
A whole lot of software on iOS and Android is being supported on the backs of developers who are working for nearly nothing in the hopes they MAY score a hit. YOU are the beneficiary of their free/underpaid labor. That's what they call a free lunch. You think that will last forever? If you do, you're very wrong.
You act as if Cut the Rope took as much effort by as many people to make as COD. It didn't, and therefore shouldn't cost as much. (I'm skipping steps to say that but the market will determine it so.) And if you see Cut the Rope as competition for COD then you have no idea what you are saying.

And no, they don't do it for free. They are getting paid by someone or getting something out of it or else they wouldn't be doing it.

"Young lady, in this house we obey the laws of thermodynamics!" -- Homer Simpson

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