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Print 42 comment(s) - last by EricMartello.. on Oct 19 at 2:13 PM

Galaxy family lags behind only the iPhone, which has moved over 100 million units over its lifetime.

Samsung Electronics Comp., Ltd. (SEO 005930) appears to have passed Apple in total smartphone sales to become the world's top smartphone manufacturer.  Key to that effort has been Google Inc.'s (GOOG) popular Linux-based Android operating system.  And leading Samsung's smartphone lineup is the flagship Galaxy S II, which comes in several variants [1][2].

The company has just announced that its global sales of the Galaxy S II and its predecessor, the Galaxy S, have hit 30 million.  The company also recently proclaimed the Galaxy S II to be its fastest selling smartphone ever, moving 3 million units in 55 days.  

Last month Galaxy S II sales hit 10 million, despite weak U.S. carrier support early on.

Launching in April in Samsung's home country of South Korea, the handset reached sales of 1 million in a month and 3 million in 55 days, exclusively within the Korean market.  By July, Samsung had moved 5 million Galaxy S II smartphones, as sales had expanded to include European and Japanese carriers.

The Samsung Galaxy S II

On September 16 Sprint Nextel Corp. (S) launched the Epic 4G Touch for $199.99 with two year contract, helping propel Samsung's sales higher.  And this month AT&T, Inc. (T) finally released a Galaxy S II on October 2 for $199.99 with two-year contract.  Last week Deutsche Telekom AG's (ETR:DTE) T-Mobile USA received the model, priced at $229.99 with two-year contract.  Now, of the major carriers in the lucrative U.S. market, only Verizon Communications Inc.'s (VZ) is leaving customers out in the cold, when it comes to Galaxy S II loving.

Samsung is growing faster than Apple, Inc. (AAPL), but its flagship Galaxy S franchise still has a ways to go in order to top Apple's single family sales record.  As of calendar Q2 2011, the iPhone had sold approximately 100 million units worldwide [source].  Of course the iPhone had a three year head start in sales, with the original Galaxy S only launching last June (2010).

Apple hopes to stifle the success of the Galaxy S family, with its slew of international lawsuits [1][2][3][4] [5][6][7][8] which seek to ban sales of the popular phone.

In related news Samsung is expected to officially unveil its latest super-smartphone, the Nexus Prime, tomorrow.  The launch was delayed out of respect for the passing of Apple co-founder Steven P. Jobs.  Some argue that Samsung actually made the move not out of respect, but in order to avoid competing with news of the death, which swept the media by storm.

Source: Samsung via BGR



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RE: Decent phone
By robinthakur on 10/18/2011 12:28:27 PM , Rating: 2
I think Apple still has the overall lead in apps though, and I'm always surprised since Android seems to be doing so much better, why developers don't seem to want to develop for it? Is it because iOS apps make more money?


RE: Decent phone
By BrgMx5 on 10/18/2011 1:06:28 PM , Rating: 2
Simple.

Developing for iOS garantees access to a bigger, more stable install base, with more $ per device spent on apps.


RE: Decent phone
By nafhan on 10/18/2011 1:12:05 PM , Rating: 2
From what I've seen, iOS has a strong lead in apps in two areas:
1) Stuff made by Apple (i.e. Garageband)
2) 3D Games

Otherwise, Android is pretty comparable. I haven't seen any indication that "developers" (overall) don't want to create stuff for Android. In fact, it seems rather the opposite is true...


RE: Decent phone
By Tony Swash on 10/18/11, Rating: 0
RE: Decent phone
By kmmatney on 10/19/2011 12:26:15 AM , Rating: 2
There's just more money for developers of iOS apps. I can say that we have several iDevices and 2 Android devices in our house - we've spent plenty of money buying Apps for iOS, but haven't spent a dime on anything for Android. I've never setup a credit card for Google marketplace, and probably never will.


RE: Decent phone
By TakinYourPoints on 10/18/2011 6:28:48 PM , Rating: 2
Much better SDK, standardized interface, standardized resolution, most of the hardware is at a certain level of performance while Android handsets differ wildly in terms of both horsepower and the OS they are running, unified app store that everyone has the same access to, and customers that overall are more likely to spend money.

I know several developers who do cross-platform mobile development and it's the same story, iOS is much easier to develop for and support, and much more profitable in comparison. Others I know won't touch Android as the ROI isn't worth the time involved. I only know one who is also involved with WP7 development, but that SDK is great according to him.


"What would I do? I'd shut it down and give the money back to the shareholders." -- Michael Dell, after being asked what to do with Apple Computer in 1997














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