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  (Source: Haloz)
"They build a shiny sparkling thing that attracts users and then they control people's access to those things"

You may recall that top video game maker Valve Corp., makers of the Half-LifeCounterstrikePortal, and Left 4 Dead series, as well as the hit video-game distribution client Steam, recently aired some of its titles on Apple, Inc.'s (AAPL) Mac computers for the first time following some teasers.

But while Valve now is vending products for Apple's personal computer platform, it appears like there's little love between the firms.  Valve president and owner Gabe Newell blasted the Cupertino tech giant for its dictatorial approach to the mobile market.

He comments, "I suspect Apple will launch a living room product that redefines people's expectations really strongly and the notion of a separate console platform will disappear.  I'm worried that the things that traditionally have been the source of a lot of innovation are going - there's going to be an attempt to close those off so somebody will say 'I'm tired of competing with Google, I'm tired of competing with Facebook, I'll apply a console model and exclude the competitors I don't like from my world.'"

He continues, commenting that Apple has the "wrong philosophical approach" in its closed model.  

He adds, "I consider Apple to be very closed.  Let's say you have a book business and you are charging 5 to 7 percent gross margins. You can't exist in an Apple world because they want 30 percent and they don't care that you only have 7 percent to play with." 

To be fair, Valve might be being a bit hypocritical here as its Steam is also a closed platform, as the interviewer challenged.  Mr. Newell brushed this question aside, saying that while Steam isn't free, Valve does offer much free engine code and other tools to developers.

David Bluhm, president and chief executive of game company Z2Live, a mobile-focused gamemaker, jumped to Apple's defense after Mr. Newell's remarks, commenting, "I would argue Apple's system is very open but very proprietary ... it's open with their rules."

Source: TechNW: Best and worst of times for games, Valve vs. Apple



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RE: Eh...
By Lonyo on 10/13/2011 5:55:34 PM , Rating: 2
Try looking harder.

http://forums.anandtech.com/showthread.php?t=21983...

Just an example of where someone asks about a game (on Steam) and people point out where it can be hard for less (from non-Steam sources), even though it REQUIRES Steam.

Steam prices are terrible except when there's a sale on. And even then it's touch and go for many titles, especially outside the US.


RE: Eh...
By TakinYourPoints on 10/13/2011 7:21:54 PM , Rating: 4
It really depends. The bundle sales Steam has during mid-summer and the holidays are ridiculous. Probably half the games in my Steam library were bought from their Christmas sales.


RE: Eh...
By TakinYourPoints on 10/15/2011 2:38:33 AM , Rating: 2
I'm also generally fine paying Steam's higher prices. The few extra bucks I spend means I don't have physical media or keys to deal with, and I get auto-patching. All of this makes Steam purchases well worth it.

I don't really sell old games so if I could buy digital copies of console games on say one that I know I'm going to keep, I'd do that as well. I hope this is more common by the time the next-gen consoles roll around, right now you have to wait 6-9 months minimum to see a AAA game hit digital distribution on XBL.


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