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  (Source: Haloz)
"They build a shiny sparkling thing that attracts users and then they control people's access to those things"

You may recall that top video game maker Valve Corp., makers of the Half-LifeCounterstrikePortal, and Left 4 Dead series, as well as the hit video-game distribution client Steam, recently aired some of its titles on Apple, Inc.'s (AAPL) Mac computers for the first time following some teasers.

But while Valve now is vending products for Apple's personal computer platform, it appears like there's little love between the firms.  Valve president and owner Gabe Newell blasted the Cupertino tech giant for its dictatorial approach to the mobile market.

He comments, "I suspect Apple will launch a living room product that redefines people's expectations really strongly and the notion of a separate console platform will disappear.  I'm worried that the things that traditionally have been the source of a lot of innovation are going - there's going to be an attempt to close those off so somebody will say 'I'm tired of competing with Google, I'm tired of competing with Facebook, I'll apply a console model and exclude the competitors I don't like from my world.'"

He continues, commenting that Apple has the "wrong philosophical approach" in its closed model.  

He adds, "I consider Apple to be very closed.  Let's say you have a book business and you are charging 5 to 7 percent gross margins. You can't exist in an Apple world because they want 30 percent and they don't care that you only have 7 percent to play with." 

To be fair, Valve might be being a bit hypocritical here as its Steam is also a closed platform, as the interviewer challenged.  Mr. Newell brushed this question aside, saying that while Steam isn't free, Valve does offer much free engine code and other tools to developers.

David Bluhm, president and chief executive of game company Z2Live, a mobile-focused gamemaker, jumped to Apple's defense after Mr. Newell's remarks, commenting, "I would argue Apple's system is very open but very proprietary ... it's open with their rules."

Source: TechNW: Best and worst of times for games, Valve vs. Apple

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Why leave out Microsoft?
By batjohn on 10/13/2011 11:44:17 AM , Rating: 3
In the linked article he mentioned Apple and Xbox Live until the interviewer focused in on Apple. Why omit that and single out Apple? Not a big fan of Apple but I'm an equal opportunity hater when it comes to closed systems.

RE: Why leave out Microsoft?
By NellyFromMA on 10/13/2011 12:26:23 PM , Rating: 2
Xbox live as an open system would make no sense...

RE: Why leave out Microsoft?
By DT_Reader on 10/13/2011 3:16:58 PM , Rating: 2
Xbox live as an open system would make no sense...
...for Microsoft. I mean, if independents could develop Xbox games and sell them directly to consumers, how would Microsoft make money on that?

You're right, Xbox Live is nothing like iTunes.

RE: Why leave out Microsoft?
By Freeseus on 10/13/2011 5:18:58 PM , Rating: 2
iTunes is a pile of unorganized garbage and the antithesis of what Apple stands for from a design perspective.

Xbox live on the other hand is skillfully crafted and Sony would give it's left nut to have PSN be that agile.

You sir are correct. Xbox Live is nothing like iTunes.

RE: Why leave out Microsoft?
By TakinYourPoints on 10/13/2011 5:53:58 PM , Rating: 2
It is weird given that XBox Live is by far the most restrictive closed system out there. Developers for years have complained about how much worse XBL's certification process is compared to PS3 or iOS, and XBL cross-platform multiplayer is completely restricted while PS3 games can play with Mac/PC and iOS games can do multiplayer with Android.

"We’re Apple. We don’t wear suits. We don’t even own suits." -- Apple CEO Steve Jobs

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