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Print 34 comment(s) - last by TakinYourPoint.. on Oct 8 at 6:31 AM

New "Sun" handset appears to be branded "Sea Ray"

Months ago Nokia Oyj. (HEL:NOK1V) unveiled the "Sea Ray" in a private press conference that, of course, leaked onto the internet.  While the phone was unremarkable hardware-wise for a smartphone, the fact that it ran Microsoft Corp.'s (MSFT) Windows Phone 7 made it kind of a big deal.

Now more secret Nokia Windows Phone 7 handset info has leaked.  Leaked documents reveal a phone branded the "Nokia Sun".  Nokia doesn't usually brand its products with real world names, so clearly this is a special event.

The Sun features a(n):
  • 1.4GHz single-core processor
  • 16GB flash storage
  • 8MP camera
  • 3.7" AMOLED screen
  • Micro SIM card
  • Polycarbonate unibody design
...according to the internal Orange France (EPA:FTE) internal document that leaked courtesy of MonWindowsPhone.

The Nokia Sun
The Nokia "Sea Ray"/"Sun" is almost to the market, but Nokia is about the last major manufacturer to launch a Windows Phone 7.5 "Mango" handset. [Source: MonWindowsPhone]

These specs mean that it's likely the branded version of Sea Ray.  The document indicates that it will be available in week 46 (S46) -- the week of November 7.  

Other reports have indicated more coming Nokia WP7 handsets including the "Nokia Lumia 800" and the "Nokia 703".  Hopefully these handsets pack a bit more of a punch as a small screen single core smartphone isn't exactly keeping pace with the little monsters Google, Inc.'s (GOOG) Android hardware partners are cooking up these days.

Hopefully Nokia also speeds up its pace of deployment.  Nokia still plans to transition its entire lineup to using Windows Phone 7, but the company is moving a languid pace, being just about the last company to deploy a Windows Phone 7.5 "Mango" handset.  That slow response is costing Nokia dearly as customers abandon its defunct Symbian platform and have no current option but to jump to rival handsets.

Sources: MonWindowsPhone, NeoWin



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By StraightCashHomey on 10/6/2011 6:18:33 PM , Rating: 5
Even with the superior hardware, the Evo 3D feels clunkier and choppier than my Arrive. To me, I think Microsoft is doing more with less. Scrolling and navigating through the Windows Phone OS just seems way smoother and less glitchy. Besides, what are you guys doing on your phones that blow up your dual core 1.4ghz CPUs to 100%? Super PI?




By StraightCashHomey on 10/6/2011 6:19:27 PM , Rating: 5
I should mention that before the Mango update, it was really smooth, but after Mango, it's incredible. That update was huge. Everything about the phone was improved.


By acer905 on 10/6/2011 7:36:32 PM , Rating: 5
100% Agree

I have seen the EVO3D exhibit some really interesting bugs, freezes, and general glitchiness, while my Arrive is as stable as a flat rock on solid ground. I can think of one hiccup, and that was with an App that i didn't really like anyway, and it only happened once.

Oh, and Mango is the Shiz-nit


By TakinYourPoints on 10/6/2011 10:27:33 PM , Rating: 5
You nailed it, and the issue comes down to the OS. All the hardware specs in the world don't matter when Windows Phone 7 on Snapdragon or iOS on A4 is faster and smoother than Android on the technically faster Hummingbird.

Some people pay way too much attention to bulletpoint spec marketing and then either ignore or blindly accept the poorer user experience they get, because hey, the spec sheet says more megahertz!


By Tequilasunriser on 10/7/2011 2:35:10 AM , Rating: 5
I logged into my account for the first time in a very long time to say that I completely agree.

Just yesterday I was arguing with people that it doesn't matter if the iPhone 4S doesn't have a faster processor but that the processor is fast enough because the iOS software was designed around the hardware it uses.

The performance of hardware is dictated by the software utilizing it. WP7 and iOS do this VERY well. Android, being an open platform, not so well because it is expected to run on a wide range of various and diverse hardware.

My Android experience has been a headache and I'm likely getting WP7 phone or iPhone at upgrade time.


By TakinYourPoints on 10/7/2011 3:29:34 AM , Rating: 2
Thanks. It's also important to note things like WP7 and iOS having GPU acceleration for the UI while Android still doesn't, as well as general sloppiness and lack of polish in overall UI and design compared to the others. It really does suck compared to something like the Metro UI. And we're still talking about "pure" Android, this is before we get to the custom UIs that certain carriers and hardware manufacturers put on the devices.


By B3an on 10/7/2011 4:40:42 AM , Rating: 3
I agree with you on that for every single Android phone... apart from the Galaxy S2. That phone has the hardware and polish. WP7 is the smoothest and most polished phone OS around IMO, and while Android on the Galaxy S2 dont match it, it comes very close. It certainly matches iOS on the iPhone 4, it's atleast as smooth and overall works just as good.

Samsung have implemented GPU acceleration for the UI and some default Samsung apps, and also the browser. Other Android phone manaufacturers do this too, so you're wrong saying that Android dont have GPU acceleration. It's just up to to phone maker to do it, and only Samsung have so far done it well.

I just wish Mango atleast supported 1 or 2 dual-core SoC's. Because the platform could really do well with gaming and would benefit from the extra power. MS have a lot of potential here and could really get more gamers on board, especially with more in depth 360 integration and features. This is reason one why i wont be getting a WP7 phone until better hardware is supported, regardless if the WP7 UI runs smoother/faster than other OS's on better hardware.
Reason two is display resolution, all WP7 phones including upcoming phones all seem to support the typical 800x480 res, and this is another downside. I love the OS, it's just lacking the hardware still.


By BailoutBenny on 10/7/2011 11:03:49 AM , Rating: 2
all windows phones have the same resolution to guarantee the app experience. microsoft is taking a hybrid apple/google approach. google in that they don't care who the hardware maker is, apple in that they are enforcing every device to comply with certain specs so the experience is the same across the board and not the "android" experience.

they don't need dual core support but it will come, i am sure. the os takes up very little resources and gaming on the phone works just fine.


By Da W on 10/7/2011 11:19:42 AM , Rating: 2
quote:
so you're wrong saying that Android dont have GPU acceleration. It's just up to to phone maker to do it, and only Samsung have so far done it well.

And then phone maker get sued by Microsoft or Apple because OS companies own the IP for GPU acceleration.

I think MS will make a big hardware jump every 2 years or so. The platform is too young and apps are too few to bump to dual core hardware right away and develop apps that potentially wouldn't work on first generation WP7 with 1Ghz single core. Sure, dual core Androids or 3D screens are cool, but seriously, i can live without it. I still pay games on my beefed-up PC.

What i ask for, though, is:
-good camera
-good/fast/reliable GPS
-good sound
-big enough form factor cause my eyes are getting older.

So far differenciation in hardware is on keyboard / sound features. Expect also a WP7 (or WP8?) with a Xbox-like keypad next year.


By TakinYourPoints on 10/8/2011 6:31:39 AM , Rating: 2
This article from earlier made me think of where Microsoft fits into all of this: http://www.engadget.com/2011/10/07/real-racing-2-s...

It is a situation where game developers can have multiple gamers on iPhones and iPads play splitscreen multiplayer games on an HDTV through an AppleTV. Super cool implementation and iOS actually has the game developers to make it happen.

The thing is that Microsoft will also eventually have the hardware ecosystem to make this happen. The XBox 360 doesn't have the ability to push video wirelessly from external sources like an AppleTV does (it is 2005 hardware after all), but you can bet that the next-gen XBox will be capable of doing this, and it will work similarly with Windows Phone 7 devices. You can also bet that Microsoft will pay developers to make the software happen since they are a game publisher as well.

Where does this leave Android? Again, there are no standards or vertical integration that exists there. Unless it involves the game host plugging into the TV via HDMI, or if Google makes it work with something like a Roku, I don't see it happening, not until some global standards are actually followed and work as well as these other vertically integrated systems.


By Da W on 10/7/2011 11:09:08 AM , Rating: 2
Megahertz is so much 1999!


By TakinYourPoints on 10/6/2011 10:27:33 PM , Rating: 3
You nailed it, and the issue comes down to the OS. All the hardware specs in the world don't matter when Windows Phone 7 on Snapdragon or iOS on A4 is faster and smoother than Android on the technically faster Hummingbird.

Some people pay way too much attention to bulletpoint spec marketing and then either ignore or blindly accept the poorer user experience they get, because hey, the spec sheet says more megahertz!


"This week I got an iPhone. This weekend I got four chargers so I can keep it charged everywhere I go and a land line so I can actually make phone calls." -- Facebook CEO Mark Zuckerberg














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