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Engineers at Nintendo are reportedly working on the second circle pad peripheral as we speak, and the new 3DS system will "tone down" the 3D features

Nintendo's 3DS has had a rocky start since its launch in March 2011. Sales were nothing short of unimpressive, and Nintendo President Satoru Iwata even noted that a poor launch lineup was to blame. 

Only four months after the 3DS' release, Nintendo reported poor first-quarter earnings and believed the disappointing 3DS sales were partially the problem. To remedy this, Nintendo slashed the portable system's price from $249.99 to $169.99 starting August 12. 

The plan worked. Nintendo 3DS sales skyrocketed in Japan, selling 215,000 units between August 8 and 14. This was a victory for Nintendo, considering the fact that only 109,000 3DS units were sold in Japan through the entire month of May in comparison.

Now, Nintendo is keeping its focus on how to continue improving the handheld, and will do so through two new announcements: an external second circle pad add-on, and a completely new model due in 2012.

According to French site 01Net, Nintendo is developing a detachable second circle pad for the 3DS. Nintendo reportedly regretted not having two analogue sticks included in the system's launch in March, and said that the production of the 3DS was "rushed" in order to beat the PlayStation Vita. 

Engineers at Nintendo are working on the peripheral as we speak, and will sell for approximately $10. In addition, developers are working on titles to suit the add-on. 

While it is unclear when the attachment will be available, the report did know of a new 3DS system available in 2012. The new system may not even be a "3DS" anymore, since it will supposedly "tone down" the 3D features significantly. 

But before Nintendo launches another system, it needs to focus on an issue with its dev kits, according to 01Net. Third parties are becoming frustrated with Nintendo because it is only making 300 kits per month, and there is an extensive waiting list.

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RE: Weak Lineup?!
By kvn7918 on 8/24/2011 6:41:16 PM , Rating: 2
Ok i'm pretty much saying that there is 2 reasons why it sold poorly at launch price and lack of games.Now that they adjusted the price sales are picking up and when they come out with more games sales will pick up even more.
Your understanding of the 3DS capabilities are way off.It is a new system with new hardware that can render at higher resolution than the DS,it's not a overclocked DS with 3D tacked on.And i think that's another reason and probably the main reason it sold poorly at that price,people just thought it was a DS with 3D and that's Nintendo s fault for not separating it from the DS.

RE: Weak Lineup?!
By The Raven on 8/25/2011 10:15:21 AM , Rating: 2
And i think that's another reason and probably the main reason it sold poorly at that price,people just thought it was a DS with 3D and that's Nintendo s fault for not separating it from the DS.
Wrong IMO. As an owner of 2 DS Lites, I picked up the 3DS at Target and BB, played Pilotwings and DOA. The graphics still looked like crap (which I don't care about) and I couldn't even stand the 3D feature for more than 2 minutes (though I think I like that thumb pad lol). The games were great, but I wasn't buying it at $250 for "processing power" or and a feature that I did not care to pay a premium for nor (as in my case) even will use.

The reason I have 2 DSs is because they were cheap and they were versatile. I wanted mine because of a Japanese dictionary and my wife wanted one so she could "pet" dogs with a stylus. Where is that added functionality/gameplay with features like "3D" or "added processing power"? Can Sonic run faster on a 3DS? Does Mario jump higher? No.

Again, the DS was never about visual performance. Nintendo focused on gameplay that appealed to a broad audience and that is why they "won" the first round vs. the PSP. Same with the Wii. And you can't appeal to a broad audience at $250 as is proven in the numbers.

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