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HP TouchPad
Combining Staples discounts will get you a 16GB HP TouchPad for $350

HP's webOS 3-based TouchPad has been on the market for only a few weeks, but you can already find the 9.7" tablet for much less than MSRP. Members over at Slickdeals are reporting that both HP's online and store and OfficeMax will be selling the 16GB and 32GB versions of the tablet for $399 and $499 respectively from August 5 through August 7 -- this marks a $100 price cut from the original MSRPs.

If $100 isn't enough of a price drop for you, Staples currently has an even hotter deal. They currently have an instant discount of $50 off 16GB and 32GB TouchPads. They also have an additional $100 off coupon (in-store only) which lasts until August 7. That means that you could get a 16GB TouchPad for $350 or a 32GB version for $450. 

HP's TouchPad got off to a rocky start with reviewers, as they complained about a lack of apps and bugs/performance issues that cropped up with the latest iteration of webOS. Reviewers also didn't have many kind words to say about the build quality and heft of HP's latest tablet entry. 

HP has addressed most of the bugs with the webOS 3.0.2 update, but those wanting a more svelte webOS-based tablet will have to wait until the next generation.



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RE: Want a bigger/better ecosystem
By Flunk on 8/4/2011 8:55:29 AM , Rating: 2
You're right there. WebOs seems like a fantastic OS but without developer buy-in it's not going anywhere.

I develop apps for phones in my spare time and there is no reason I would put out a version of any of my current products for WebOS because I would need to extensively recode them (from C#) to Javascript (which I, and many other developers, are not keen on).

I doubt I would ever make enough on them to make the money back. I'd have to charge $50 for an app that sells for $3 on other platforms. For anyone who likes WebOS, Windows Phone 7 offers a similar level of effortlessness and fluidity along with a lot more hardware and developer buy-in. Of course there is always Android.


RE: Want a bigger/better ecosystem
By Mitch101 on 8/4/2011 9:36:10 AM , Rating: 3
One thing all these companies need to learn is if your going to come out with an unestablished platform you need to sell the hardware at a loss to gain market share. Make the money on selling Apps and build a following for your product. The cost of building the hardware will come down over time and eventually you make money on the hardware but the apps is where the money is for now.

This is the way the Game Consoles established their following. They sell the hardware at a loss and make the money on games. Once an established base has been created your good to go.


RE: Want a bigger/better ecosystem
By amanojaku on 8/4/2011 10:22:01 AM , Rating: 3
Normally, I agree with you. Unfortunately, that model woudln't work for Google, I think.
quote:
Starting in early Q1, developers will also be able to distribute paid apps in addition to free apps. Developers will get 70% of the revenue from each purchase; the remaining amount goes to carriers and billing settlement fees—Google does not take a percentage. We believe this revenue model creates a fair and positive experience for users, developers, and carriers.
http://android-developers.blogspot.com/2008/10/and...

As far as I can tell, Google doesn't make money off of Android licensing. I'm sure there's still an indirect revenue path with search, location data, carrier contracts, etc... but I never realized how much of a risk Android was for Google until now. No wonder Apple is rich...


By Mitch101 on 8/4/2011 11:34:40 AM , Rating: 2
Google also isn't taking the risk on the hardware the manufacturers are. They are only providing the software and they make their money collecting information on the user and their purchases.


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