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Nintendo President Satoru Iwata  (Source: cdn.inquisitr.com)
The 3DS price will be cut from $249.99 to $169.99 on August 12

Nintendo has had an exciting year so far with the release of its portable Nintendo 3DS and the announcement of the Wii U console. But after releasing its fiscal first quarter results today, Nintendo saw very few financial highlights.

According to Nintendo's Q1 financial results, it posted a net loss of 25.5 billion yen ($324 million) in the quarter ending June 30, 2011. During the same quarter one year earlier, the net loss was 25.2 billion yen. Its operating income was at 37.7 billion yen in the April to June 2011 quarter, up from 23.3 billion yen in April to June 2010.

Nintendo is clearly having a rough time, and it blames the poor sales of both the 3DS and Wii titles for its financial downfall. According to its financial report, 710,000 3DS units have been sold between April and June 2011, bringing the total number sold to 4.32 million (830,000 in the U.S. total). This was a major disappointment for Nintendo, considering it was hoping to sell that many within the first weeks following the 3DS' launch in March 2011.

To remedy this, Nintendo is slashing the price of the 3DS from $249.99 to $169.99 starting August 12.

In addition, Nintendo will offer anyone with a 3DS that connects to the Nintendo eShop via wireless connection a chance to be registered in the Nintendo 3DS Ambassador program. All the 3DS owner has to do is connect to the eShop at least once before 11:59 p.m. ET on August 11.

Once registering as a 3DS Ambassador, users can download 10 NES Virtual Console games starting September 1, before they roll out to the public. This includes games like "Donkey Kong Jr.," "The Legend of Zelda," and "Super Mario Bros." Even when the paid versions of these games are released to the general public, they will remain free for Ambassadors.

Before the end of the year, Nintendo will give Ambassador's another 10 free picks from the Game Boy Advance Virtual Console catalogue, which features games like "Super Mario Advance 3," "Yoshi's Island," "Metroid Fusion," and "Mario Kart." For this particular perk, Nintendo adds that these titles will never be released to the general public, making it a special offer for Ambassadors only.

"For anyone who was on the fence about buying a Nintendo 3DS, this is a huge motivation to buy one now," said Reggie Fils-Aime, Nintendo of America president. "We are giving shoppers every incentive to pick up a Nintendo 3DS, from an amazing new price to a rapid-fire succession of great games."

Even with such incentives, Nintendo's recent financial loss prompted it to reduce its annual profit forecast 82 percent to 20 billion yen ($257 million) for the fiscal year to March 2012.


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RE: *phone ringing* Hello, Nintendo?
By LRonaldHubbs on 7/28/2011 2:17:54 PM , Rating: 4
quote:
You didn't seriously just compare 2 decades' worth of rehashing to a touch up of one of the most boring and repetitive games ever made did you?

^ fixed.


RE: *phone ringing* Hello, Nintendo?
By Reclaimer77 on 7/28/2011 8:21:16 PM , Rating: 2
Oh come on, why the hate? Halo was totally ahead of it's time and the fun meter went to 11 on it back in the day. Boring and repetitive? I can't agree with that at all.


RE: *phone ringing* Hello, Nintendo?
By DaveSylvia on 7/29/2011 4:37:53 PM , Rating: 2
I'm not sure why the hate either as I thought it was a very enjoyable game. But I would have to disagree with your statement that Halo was 'ahead of its time'. In terms of gameplay and story, it wasn't anything that we hadn't seen before in say Half-Life 1.

Still, it borrowed the best elements from FPSs at the time and packaged it up very solidly. Graphically it was on par with the best that was out at the time.

Innovative, or 'ahead of its time' no, a good solid game yes.


By Reclaimer77 on 7/30/2011 12:06:50 AM , Rating: 1
Umm I don't remember any other console FPS that came with a matchmaking service so robust with so many enjoyable online modes before it. I don't think any console FPS came close to it's co-op play either. The AI across the board was better than anything before it, especially on the hardest difficulty levels. Also I'm not sure if Halo was the first console FPS with vehicles, but I'm pretty damned sure nothing came close to the robust vehicle play in an FPS as Halo did at the time. Dude Halo alone pretty much carried an entire console, the Xbox, what other game can make that claim?

If Halo wasn't ahead of it's time and a major advancement in the console FPS genre, I would sure as hell like to you what your definition of "ahead of it's time" is.

Before Halo you had to go as far back as Goldeneye 64 to find such a leap forward in console shooters.


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