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TDL-4 detects and disables other malware to hide itself

Over the last year, there have been a number of high profile takedowns of botnets. These takedowns lead to a significant reduction in the amount of spam that computer users see in their inbox.

Security researchers are talking about a new botnet called TDL-4 and they say that it is virtually indestructible. The designers of the botnet used some ingenious methods to ensure that their net isn't as easy to take offline as previous botnets.

Security researcher Sergey Golovanod from Kapersky Labs said in a report on the TDL-4 botnet, "[TDL-4 is] the most sophisticated threat today." Joe Stewart is a malware researcher at Dell SecureWorks, he said, "I wouldn't say it's [TDL-4] perfectly indestructible, but it is pretty much indestructible. It does a very good job of maintaining itself."

There are several factors that work together to make TDL-4 so robust. One of the factors is that the malware infects the master boot record of the computers HDD it resides on. This is the first sector of the hard drive read when a computer starts and the malware rootkit is installed there. That makes the rootkit invisible to security software and the OS.

The thing that makes the botnet even more robust is the method that it uses to communicate with infected computers from the command and control servers. The TDL-4 botnet uses a public peer-to-peer network called the Kad P2P network for one of the two channels it uses to communicate between infected machines and the C&C servers.

Kapersky researcher Roek Schouwenberg wrote in an email to Computerworld, "The way peer-to-peer is used for TDL-4 will make it extremely hard to take down this botnet. The TDL guys are doing their utmost not to become the next gang to lose their botnet."

The hackers behind the botnet also use their own encryption algorithm and use the domain names of the C&C servers as the encryption keys. The use of a public network is the key to the robust botnet and helps ensure the TDL-4 network remains online.

Schouwenberg said, "Any attempt to take down the regular C&Cs can effectively be circumvented by the TDL group by updating the list of C&Cs through the P2P network. The fact that TDL has two separate channels for communications will make any take-down very, very tough."

So far, the TDL-4 botnet is very effective with an estimated 4.5 million Windows computers currently infected. Stewart said, "The 4.5 million is not surprising at all. It [TDL-4] might not have as high an infection rate as other botnets, but its longevity means that as long as they can keep infecting computers and the discovery rate is small, they'll keep growing it."

Another key to the longevity of the TDL-4 malware is the fact that it finds and disables other malware on the computer. This is done because the less likely the user is to know of any infection on their computer, the less likely they are to investigate further and potentially discover the TDL-4 malware on the machine.

Golovanov said, "TDL-4 doesn't delete itself following installation of other malware. At any time [it] can ... delete malware it has downloaded."

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By StevoLincolnite on 6/30/2011 12:39:50 PM , Rating: 2
Defense never, ever wins a war. Only a good Offense does.

Offense isn't always the answer... Look at the backlash Sony got after it stopped a hacker bringing back the OS Sony removed.

Microsoft's strategy is a bit more sound... It acquires it's enemy and gets them to work for the swarm (To much StarCraft, ugh.) with hardly a noise.

By MrBlastman on 6/30/2011 1:06:25 PM , Rating: 2
I wouldn't consider the hacker that Sony went after a threat to them at all nor a malicious individual--unlike TDL-4. What Sony did I would consider a complete blunder of judgement.

Oh, and since you play StarCraft (hopefully the original as StarCraft 2 is too simple and lacks depth), I'm sure you'll agree that if you don't expand (and your initial rush fails) you have little chance of winning. You have to be offensive to expand to other mineral patches.

About the only RTS I've played where you could turtle up in your base is Supreme Commander--and even in that, you had to reach critical mass (power and mass output)--at which point in time you could build T3 Artillery (nukes are for wimps) and shell people into oblivion. The act of shelling them though, would then move you to an offensive position. You'd eventually have to occupy their territory by ground or send in air units to wipe out the stragglers.

By MrBlastman on 6/30/2011 1:08:33 PM , Rating: 2
Heck, even in Chess it is a wasted move if you fail to implicate pressure upon your opponent indirectly (not necessarily an immediately adjacent piece) with that move coupled with even worse consequences to them if they were to counter directly.

By Hyperion1400 on 6/30/2011 2:18:35 PM , Rating: 2
Actually, if you do it right, nukes are the best offensive weapon.

The gameplay of Supcom is essentially Keynesian Economics. The object is to expand your economy quicker than the other person and then outproduce them. That is why I would always go Aeon.

Their shields are nearly invisible, so you can layer them without making it readily apparent, which causes you opponents to throw themselves onto you defenses. And, they have the best econ in the game. Once you hit T3, turn out 10 or so engis, then immediately make a quantum teleporter. Then, you start churning out subcommanders and upgrade them with the Engi and Resource Generation packs. The result is a self sustaining army of T4 engis and a strat that can make a nuke in less than 45 min if done right.

The best part is they don't even see it coming! It is an unparalleled joy to watch them scramble to get a T3 Strategic Missile Defense online while you cackle maniacally at their futile efforts!

By MrBlastman on 6/30/2011 3:37:24 PM , Rating: 2
Yes, yes exactly why I love Supcom. It was so strategic instead of a clickfest. You can really out-think your opponent in it and win.

I prefer vanilla Supcom over Forged Alliance Supcom though. In FA, they broke the economic part of the game and really kinked it. In FA you essentially can turtle up and drop nukes. In vanilla, you could reach an elegant critical mass that would enable you to amass an army of subcommanders (producing power and mass) and then use them to both build an anti-nuke silo and then fastbuild an anti-nuke inside it all in the time it took your opponents nuke to launch from their base and get to yours--thus thwarting their efforts.

FA fixed that. It really cramped the mid to late game flexibility that vanilla excels in. I still to this day wonder why they did this but then, after seeing the abomination that SupCom 2 is, I didn't have to wonder anymore. Chris Roberts was slowly reverting back to his TA: Kingdoms nightmarish gameplay based on simplicity rather than the beautiful complexity that regular SupCom is.

Man, I wish people would still play vanilla online these days. Those six to nine months that people played it when it came out before FA was released was awesome. I miss SupCom. :(

Oh, and I played nothing but Cybran at the time. Stealth fighters ruled. I guess Cybran fits me though--they're weak on defense and are masters of the swarm. Their T3 arty had a nice area-effect to it though.

By Hyperion1400 on 6/30/2011 11:24:50 PM , Rating: 2
Yeeaahhh, but the Spider Tank can't touch the Colossus!

Actually, there is a way to break anti-nuke defenses that I would use against my friends and never tell them about.

If you make 3 nuke silos, and bind them to a ctrl group so you can select them at will; you can make the fire at the same time. This, as it turns out, breaks the anti-nuke AI. All silos within range of the triple nuke, no matter how many, will all target the exact same missile! They can kill the first two, but they just don't have the fire rate to take out the third >:)


But yeah, I hated FA so much when it came out; and then Supcom 2 was just such an abortion. If there will be a new Supcom, I hope they stick with the vanilla econ, expand the number of unit types and gameplay possibilities (T5 anyone!), and add some serious multi-threading support so we can get some 10k vs 10k battles going!

By Smilin on 6/30/2011 2:05:19 PM , Rating: 2
I think he meant "effective offense". Sony's attempt at taking down a single individual did *nothing*

By JakLee on 6/30/2011 4:15:47 PM , Rating: 3
Microsoft's strategy is a bit more sound... It acquires it's enemy and gets them to work for the swarm (To much StarCraft, ugh.) with hardly a noise.

Actually...... if go back a few years to a competitor to starcraft: Age of Empires. In the first one your priests could convert enemy units and buildings to be on your side....

Man I love church of microsoft in that game!

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