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Satoru Iwata with the Wii U controller  (Source:
Investors and analysts are unsure if it can stand up to the challenge after the disappointing E3 presentation

Growing up, most gamers became accustomed to playing their video games with a physical controller while sitting in front of the television. This was generally the status quo up until 2006, when Nintendo released Wii and changed the way we play. While the Wii got gamers off the couch, it wasn't widely accepted by core gamers because it didn't suit their traditional gaming experience.

But Nintendo president and CEO Satoru Iwata explained to investors that the Wii U would be different. He said that core gamers would accept the Wii U because it can be played in a conventional way, and because it has high definition visuals. 

"Wii was not accepted by core gamers because they did not want to abandon their preferred control approach," said Iwata. "Additionally, Wii did not use HD because HD cost performance at the time was low. Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks."

But investors and analysts alike are just as unsure about the Wii U. Many questioned Nintendo's tactics at E3 when it featured more demos about the hardware rather than the games it would launch, which led many to believe that the Wii U would have a poor line-up of games when it came to launch time. 

But Iwata noted that "Zelda HD" would be released for the Wii U only, in hopes of attracting longtime "Zelda" fans as well as those interested in increased HD adoption. 

"Regarding 'Zelda HD,' Japanese developers said that it could not be replicated on other machines," said Iwata. 

Iwata added that several Wii U reactions around the world were positive, including those from Los Angeles and overseas media. He also mentioned that those who actually played the Wii U had a different reaction from those who just covered it online.

"There were high expectations from the new version of the Wii and this fell far short," said analyst Yusuke Tsunoda. "People had expected to see something more at a big event like the E3, but there wasn't really anything more than what's already reported."

Nintendo's share price fell to its lowest value in five years "following the unveiling of the Wii U." 

The Wii U is expected to be released sometime after April 2012.

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RE: I am interested but
By Da W on 6/30/2011 2:00:36 PM , Rating: -1
PS3 is a dual geforce 6800, Xbox is less then that. Go look at benchmark and compare Radeon 4870 with a Geforce 6800. The best i have is Anandtech bench and it only goes as far a Geforce 8800.

Second, this is a GPU based on RD770, it is not a 4870 per see. And if you compare the Radeon 4870 to 5870 to 6970, it's the same core architecture, for gaming at least. there are a few other goodies throwns in later geneations like eyefinity, but the Nintendo hardware doesn't need that. And, GPU efficiency hit a ceiling actually a while ago. You don't get that much more horsepower from architectural changes from generation to generation theses days, all you get is process shrink, additional transistors and increased TDP. Now a gaming console can't take a 300 Watt GPU like the Radeon 6990, can it?

So i get that Nintendo's next GPU is as powerful as a 2012 console can be.

RE: I am interested but
By someguy123 on 6/30/2011 4:52:41 PM , Rating: 2
what...the RSX is based off the 7800. The ps3's capabilities is a mixture of the cell's FLOP ability as well as the GPU, which is what makes it technically faster than the 360 even with a weaker GPU. The 360's xenos is based off the X1900.

If it does have a 4870 it'll be about twice as fast as current consoles, but I've yet to see any developer report that it's really that significant of hardware boost, which leads me to believe it's more likely a lower end variant and not something comparable with the 4870.

RE: I am interested but
By nikon133 on 6/30/2011 6:00:40 PM , Rating: 2
I've seen info mentioning ATI 4000 series GPU, but at present it is only presumed it will be based on 4870. It can just as well end up with slower 4000 part. Consider that they were using X360 hardware to demo Wii U - based on that I would expect that Wii U will not provide significantly better visuals. If it could, I'd expect them to demo it on beefed up PC. It is hardly a favour demoing unit on much inferior hardware.

RE: I am interested but
By nikon133 on 6/30/2011 5:53:14 PM , Rating: 2
Actually PS3 graphics are based on GTX 7800. X360 graphics are based on Radeon 1800 or 1900 and as such are actually more advanced than PS3 graphics. Additionally, X360 has an extra AA chip which is smoothing visuals without performance impact.

PS3 saving grace might be in it's Cell processor which, with 7 (6 available to games) vector processors, can offload graphics card to some extend... but requires some very smart and advanced programming. It does show in games like Uncharted and Killzone.

Regarding Wii U, details for both CPU and GPU, as well as amount of RAM and video RAM, are still unclear. Yes I would expect that device will better current consoles, but to which extend?

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