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The new iPhone is rumored to pack a dual core CPU, an 8 MP camera, and look somewhat like the iPhone 4. The fifth generation model is expected to launch in Sept. and is rumored to be named the "iPhone 4GS".  (Source: Google Images)

A "Retina Display" iPad is also reportedly incoming.  (Source: Apple)
Company struggles to stay competitive in the face of the Android army's onslaught

The pace of Apple Inc.'s (AAPL) iPhone launches has slowed, as June is expected to come and go with no new iPhone.  Though Apple fans have the new white iPhone and a new U.S. carrier -- Verizon Communications, Inc. (VZ) -- to comfort themselves with, analysts still pointed to the lack a new model as a major issue affecting the company's stock.

Still, the fifth generation iPhone (which some say will actually be named the iPhone 4GS, rather than the iPhone 5), codenamed "Telluride", will launch within three months according to Bloomberg.

The September iPhone will bring with it a new dual-core CPU, the same Apple A5 processor found in the iPad 2 (though it may be underclocked to conserve battery life).  Bloomberg contradicts previous reports saying its sources close to Apple are saying that their will be a 8 megapixel image sensor for the rear camera (previous reports suggested the phone would retain its 5 MP sensor).

The sources at Apple suggest that the phone will look a lot like the current iPhone.

Framington, Mass.-based research firm IDC says that despite introducing new models every year, Apple is having trouble keeping up with Google Inc.'s (GOOG) Android operating system and wealth of hardware partners.  It estimates that Apple will hold an 18.5 percent market share at the end of 2011, while Google will have 38.9 percent of the market -- over twice as much.  

The race between Android and the iPhone is increasingly looking like the 80s and 90s race between the Mac and the Windows PC -- and we all know how that turned out.  That's rough news for Apple, which currently gets half its revenue from the iPhone.

The launch of the fifth gen. iPhone will also correspond with the launch iOS 5.  One key advance in the new operating system will be the introduction of over-the-air (OTA) updates, a feature long supported by Android.  Other reports indicate that the new iPhone may grace the Sprint Nextel Corp. (S) or Deutsche Telekom AG's (DTE) T-Mobile network in the U.S.

In related news, Bloomberg also claimed that its sources delivered information on two other pending Apple gadgets.  One will be a low-priced, smaller version of the iPhone, based on the hardware of the iPhone 4.  That device will be aimed at developing countries -- an area where struggling Finnish phone maker Nokia Oyj. (HEL:NOK1V) has traditionally dominated.

A new iPad is also rumored to be coming, which uses a scaled up version of the "Retina Display" found in the iPhone 4.  The device would boost about a third higher screen resolution and would include a more responsive touch layer.

It is rumored that Apple is planning to bump up the launch of the sixth generation iPhone to Spring 2012.  Possibly named the "iPhone 5" (assuming the "iPhone 4 GS" rumor holds true), the phone is expected to deliver a major hardware update, along the lines of the update in the fourth generation.

DailyTech recently spoke to a former Apple executive who disclosed that the company is hoping to release iOS-powered LCD television sets sometime late this year or early next year, as well.



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RE: Retina Display on the iPad 3?
By MrTeal on 6/22/2011 12:01:01 PM , Rating: 3
I'd disagree with you on point 1. I hold my phone about 18" from my face, which is the same distance I hold a tablet. Extending my elbow all the way and locking it would maybe be close to 24". To double the distance to the tablet I'd have to lock my arm and lean my head way back like a far-sighted person holding a book.

To 3, 2048x1536 is a very high resolution panel. Not only would that be tough and expensive to manufacture, but it would be tough to push that many pixels. Whatever GPU they put in the iPad 3, it likely won't have 4 times the power of the SGX543MP2. Relative performance of full resolution would likely go down compared to the iPad 2.


By StevoLincolnite on 6/22/2011 12:27:29 PM , Rating: 2
Agreed.

They could go the route of up-scaling everything... But that kinda' defeats the purpose of having the "retina" display in the first place.

It's a very PC-level of resolution, hopefully they throw in the hardware to power it effectively.


RE: Retina Display on the iPad 3?
By omnicronx on 6/22/2011 1:18:01 PM , Rating: 2
You are making some very false assumptions.

First, You don't need that much power to push 2048x1536 resolution for non GPU intensive tasks.. i.e not games. In fact you could probably do it easily with an SGX540 let alone whats currently in the iPad2.

Second, You assume that full screen 3D games would have to run at native resolution when that is not the case. Having everything but graphically intensive games (you probably could still have simple games running at higher resolution i.e those with lower poly counts etc) at the higher resolution but keeping it lower for intensive 3D games would be a great solution as dev's most likely won't take advantage of the extra power anyways as they won't be able to touch the entire iOS usebase but would still allow users to take advantage of the high resolution screen when they will actually need it (and for all intents and purposes notice it), i.e webbrowsing and their normal iPad uses .

8 months a year ago I would have agreed with you, but it looks like manufacturers like Samsung are finally rolling out the very kind of high density displays that would be required for this kind of application.


RE: Retina Display on the iPad 3?
By MrTeal on 6/22/2011 2:12:06 PM , Rating: 2
I don't think I'm making false assumptions. I never said that it couldn't put out that many pixels, just that it is difficult and that performance would probably be worse relative to the iPad 2. Sure for some tasks like checking emails you don't need all the performance of the iPad 2, but after how Apple really wooed game developers by giving them such a great GPU in the iPad 2 it would be unfortunate to give people an awesome high resolution screen that you have to run at a quarter it's maximum in order to keep up framerates.

I hope you're right though, I'd love to see this kind of resolution available. If it's successful maybe it would also spur monitor makers to move from 1080p panels for their 22" and 24" displays.


RE: Retina Display on the iPad 3?
By omnicronx on 6/22/2011 2:35:51 PM , Rating: 2
What I'm trying to get at is the GPU is not the bottleneck for those non GPU intensive applications, so everything should be fine there.

As for the great new GPU dev's have to take advantage of, none of this changes as they are still currently targeting 1024x768 displays. I.E if 3D accelerated games on the next iPad still run at 1024x768, there will be little to no performance hit, and that assumes the GPU remains the same and does not improve. (which probably won't be the case)

Would it be great to run all games at full resolution in their full glory? Sure.. and I'm sure that time will come, but they don't have to do it all at the same time to get there. If anything keeping the lower resolution would make things less complicated for developers, leaving the iPad3 games at the same resolution would mean a single target resolution for all three iPads for the time being.

As for framerates, not ideal but part of the industry. Even console developers have this problem. The latest Battlefield will only run at 720P for this very reason.

My guess is that they will take an iterative approach, move everything but games to the new resolution (or coach developers to use the proper resolution for the proper application), then with the next iPad move games there too. I just don't see them going half way if they plan on going Retina like eventually. That would mean that the iPad 2/3 and 4 would all have to sport different resolution displays which does not follow Apples traditional approach.(or make sense for that matter)


By Alexstarfire on 6/22/2011 4:44:44 PM , Rating: 2
Both of your points are completely valid, but that would also make any increase in resolution pretty useless. Non-games don't really need an increase and if games aren't using the increase then there is no point in increasing the resolution at all.


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