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Specs for the Wii U, set to launch in 2012, have partially leaked.

A POWER7 CPU from IBM -- the same core design used inside the Watson supercomputer, which recently smoked Ken Jennings at Jeopardy on national TV.  (Source: IBM via Engadget)

The Wii U reportedly packs a GPU superior to the PS3 or Xbox 360's. It reportedly uses an AMD chip similar to that found in the Radeon 4000 Series.  (Source: Anandtech)
The system's full specs have leaked -- supposedly

Various sources have been busy spilling a semi-complete set of specs for the Wii U, Nintendo Comp., Ltd.'s (TYO:7974) quirky touch-screen successor to the best-selling Wii.

TIMEs "TechLand" blog claims that the console, set to launch in 2012, will pack a R700 series variant from Advanced Micro Devices, Inc. (AMD), built on a 32 nm process with 1 GB of video memory. R700 GPUs are found in AMD's two-generations-old Radeon 4000 Series -- the R700 architecture launched in 2008.

While the GPU may seem a bit underpowered by modern PC gaming standards, consider that the PlayStation 3 from Sony Corp. (
TYO:6758) uses a modified version of the NVIDIA Corp. (NVDA) chip found inside the GeForce 7800 (2006-era) and the Xbox 360 from Microsoft Corp. (MSFT) uses a "Xenos" AMD GPU -- which falls somewhere between a R520 (2005 era) and a R600 GPU (2006 era GPU).  In other words, by console standards, the Wii U's reported GPU is quite advanced, with its architecture surpassing those found in the PS3 or Xbox 360.

Likewise, the CPU sounds like a pretty tough character as well.  Engadget reports that Nintendo is using a POWER7 architecture CPU from International Business Machines Corp. (IBM) similar to that found in the Watson supercomputer.  By comparison, the PS3 uses a somewhat older Cell processor design, that is POWER4 compatible.  Noticeably missing are the core count and clock speed of the Wii U -- without this info it's unclear where the CPU will lie versus the PS3 in performance.

DRAM will reportedly be embedded directly on the CPU chip.  The amount of DRAM memory is still unknown -- Nintendo simply says it will be "a lot".

In an interview with Kotaku, Nintendo designer Katsuya Eguchi confirms that the Wii U will use a proprietary high-density optical disc format that isn't Blu-Ray.  That can't make Sony too happy.  Reportedly the discs will pack up to 25 GB -- the same as the maximum for a single-layer Blu-Ray disc.  Mr. Eguchi declined to reveal whether standard DVD playback would be supported, whether double-layer (50 GB) discs would be supported, and whether we might see movies shipping in this new format.

According to TIME the console will also likely have 8 GB of internal flash memory storage.  Additionally the system reportedly will have 4 USB ports and at least one SD card reader.  Using USB sticks or SD cards, the memory capacity can be expanded substantially.

A final item of interest is that the 6.2-inch touchscreen controller will be capable of output 1080p graphics via an HDMI connection.

From here on out the most pressing questions seem to be what the specifics of the CPU are (core count, clock speed); what kind of hardware rivals Microsoft and Sony are cooking up; and when that rival hardware will arrive.

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By icanhascpu on 6/14/2011 5:35:18 PM , Rating: 1
So youre telling me * E PEEN ALERT E PEEN ALERT *


Consoles do not need the hardware you see on PCs due to the nature of consoles being much more tightly controlled allowing programmers to optimize games much easier, not to mention the ease of optimizing for a small set of TV resolutions.

This is coming from a PC gamer.

By edge929 on 6/14/2011 6:03:05 PM , Rating: 2
I think you missed something in my post, it was just a reference to a cheap, last-gen GPU, no epeen stroking was done. I'm intimately familiar with programming for XYZ hardware and understand optimizations play a big role, hence why I alluded to this.

This coming from a PC gamer and programmer of 12 years.

By mallums on 6/16/2011 8:02:50 AM , Rating: 2
Consoles need the hardware they need. High end enthusiast-oriented machines need high end hardware, because they are going to have a 10-year lifespan.

The Wii-U is not going for that market. They are going after the same market that the Wii went after. Like the Wii, they don't need the horsepower. What they need is a good gimmick, and otherwise good gameplay. The Wii has the Wii controller, which took Sony and Microsoft years to catch up to. Sony's version is laughable. The Kinect at least has good hackability value.

With the Wii-U, the gimmick is obviously the fancy controller, again. This time, I'm skeptical, because I don't think that most people can divide their attention between two screens all that well. The DS really doesn't succeed, screenwise, and only a few games really make good use of both.

However, if the gameplay is good enough, people will forgive the awkwardness. It really is all about the games.

"If a man really wants to make a million dollars, the best way would be to start his own religion." -- Scientology founder L. Ron. Hubbard

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