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Reggie Fils-Aime doesn't see a problem with it, insisting that Wii U games will look similar when it launches

Yesterday proved to be an exciting time for Nintendo as it announced the Wii's successor, Wii U, at its press conference at E3. While the improved system specs and tablet-like controller seemed to have won many Nintendo fans over, the game footage looked like nothing the video game company has ever made before, and that's because it wasn't Nintendo footage at all

Reggie Fils-Aime, president of Nintendo of America, admitted that some game footage at Nintendo's E3 press conference was taken from Xbox 360 and PlayStation 3 games. 

Why did Nintendo think this would be appropriate, you ask? Fils-Aime insists that Wii U games will be "comparable" to the graphics and game play of Xbox 360 and PS3 games once it releases. 

"We're talking a year away from when the system's going to launch," said Fils-Aime. "The system's going to be 1080p. You're going to see games that take full advantage of a system that has the latest technology and can push out some incredible graphics."

The game footage shown at Nintendo's press conference was from Xbox 360 and PS3 games like "Tom Clancy's Ghost Recon Online," "Madden Football" and "Assassin's Creed 2."

Nintendo Wii, Microsoft's Xbox 360 and Sony's PlayStation 3 are all part of the seventh generation of video game consoles. The Xbox 360 launched in 2005 while the Wii and PS3 were later released in 2006. Competition amongst the three consoles is pretty stiff as new game, hardware, and online networks are introduced in order to offer a better gaming experience. 

Sony and Microsoft's recent E3 briefings have brought news on a new portable PlayStation Vita, and Kinect-compatible games as well as voice recognition features. But out of the three competitors, Nintendo is the only one releasing a brand-new home console. 

Wii U will feature 1080p high-definition graphics over HDMI, an IBM Power-based multi-core processor, four USB 2.0 ports, and a built-in Secure Digital slot. The controller will feature an integrated 6.2" color LCD screen, two analog pads, a cross control pad, L/R buttons, A/B/X/Y buttons and ZL/ZR buttons. It will initially be featured in white, and will be released in 2012.



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RE: Nintendo
By epobirs on 6/9/2011 8:21:54 AM , Rating: 2
This isn't accurate. Nintendo not only chose to not subsidize hardware, they also chose to have a considerably lower cost of entry for the platform at launch. These two factors combined for a very major difference in functionality. Foregoing HDTV support was just one of several compromises necessitated by these cost limitations.

Twenty years earlier this wouldn't have been a big problem. The same games were developed across a widely varying set of systems. But as budgets increased and the risk associated with a failed SKU increased as well, publishers became more cautious about porting to everything as they once did.

Nintendo intended to replicate the success of the DS. Not the leader in power but with elements that draw support from developers creating distinct versions rather than mere ports. But the disparity in power meant more on a console than a handheld and developers found it harder to make effective use of the controls

So we've ended up with a Wii library that doesn't cut it for a big portion of the market. The Wii gets relegated to secondary status and is in danger of losing even as developers now the Move and Kinect options. If you aren't a big fan of the Nintendo exclusive franchises, there may be no reason to ever own the Wii. Big problem for Nintendo, although not a new one. Previous Nintendo platforms have been accused of lacking must-play third party support but it has never been this bad.

Interestingly, the often forgotten beneficiary of the Wii is the continuing PS2 software market. Creating a PS2 version of title is easier to justify when NTSC-oriented art assets can be shared with the Wii. If the game isn't heavily focused on motion control, it can usually be ported with only minor reductions in quality. Far less than when porting a PS3/Xbox title to the Wii. There are a few third party titles that might have improved my interest in the Wii if they weren't available for the PS2 I already own.


RE: Nintendo
By someguy123 on 6/9/2011 2:57:22 PM , Rating: 2
This only applies if you consider the ps3/360 prices to be standard.

The 360/ps3 prices were far above the norm for consoles. The only thing in line with conventional console pricing was the 360 core model, and even then it was 299$ after subsidizing costs. Consoles that held such a high premium in the past didn't succeed (such as the 3do). This was also detrimental to the industry, as it caused production costs to suddenly skyrocket to meet HD demands.

Nintendo's console was priced and spec'd as it would've been with a normal nintendo refresh. The difference was microsoft and sony subsidizing, not nintendo artificially holding back technology.


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