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  (Source: 3drealms.com)
The Scene group's Complex and Duplex have offered the Xbox 360 version and PS3 version

Gamers have been waiting a long time for "Duke Nukem Forever," and that wait will be over in a little less than a week. But for some, the wait ended yesterday when the game leaked onto the internet. 

With much anticipation for the new "Duke Nukem," game players were pushing to get a glimpse of 2K Games' latest creation in the series. Over the last two weeks alone, several fake "Duke Nukem Forever" files have popped up all over the web

But the real deal appeared on torrent sites like BitTorrent yesterday, with the Xbox 360 version made available by the Scene group "Complex," and the PS3 version compliments of the Scene Group "Duplex."

This leak could make or break the new game, as gamers who test it will likely spread the word as to whether it's a worthy buy or not. 

"Duke Nukem Forever" will officially release on June 14 for Xbox 360, PS3 and Windows.

"Duke Nukem" is a video game series that was initially released in 1991 for MS-DOS, and focuses on protagonist Duke Nukem. "Duke Nukem ll" was released in 1993, and "Duke Nukem 3D" launched in 1996. In addition, many spin-offs like "Duke Nukem: Critical Mass" were created.



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By adiposity on 6/8/2011 4:44:37 PM , Rating: 2
quote:
Saying 100% of them can play it doesn't mean 100% of them will play it and not buy it.


Indeed, and I didn't mean to suggest otherwise. My point is, the parent poster was suggesting that bringing games to consoles does not make them "safer" from piracy.

My argument is, it does make them significantly safer. For better or worse, if you don't want your software pirated, consoles are a better place to go.

Now, obviously, it is never 100% secure. But once a torrent is released of your game, it is basically 100% unsecure for PC. For PS3, it's probably less than 5%, and Xbox less than 10%. Nintendo, probably less than 30%. I am just pulling these numbers out of the air, but the point is, a PC does nothing to stop piracy of games--all the copy protection is in the game itself. The consoles have the copy protection built-in (often requiring hardware mods to bypass), thus seriously limiting the amount of piracy.


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