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  (Source: 3drealms.com)
The Scene group's Complex and Duplex have offered the Xbox 360 version and PS3 version

Gamers have been waiting a long time for "Duke Nukem Forever," and that wait will be over in a little less than a week. But for some, the wait ended yesterday when the game leaked onto the internet. 

With much anticipation for the new "Duke Nukem," game players were pushing to get a glimpse of 2K Games' latest creation in the series. Over the last two weeks alone, several fake "Duke Nukem Forever" files have popped up all over the web

But the real deal appeared on torrent sites like BitTorrent yesterday, with the Xbox 360 version made available by the Scene group "Complex," and the PS3 version compliments of the Scene Group "Duplex."

This leak could make or break the new game, as gamers who test it will likely spread the word as to whether it's a worthy buy or not. 

"Duke Nukem Forever" will officially release on June 14 for Xbox 360, PS3 and Windows.

"Duke Nukem" is a video game series that was initially released in 1991 for MS-DOS, and focuses on protagonist Duke Nukem. "Duke Nukem ll" was released in 1993, and "Duke Nukem 3D" launched in 1996. In addition, many spin-offs like "Duke Nukem: Critical Mass" were created.



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RE: PS3 "leak" most likely fake.
By BansheeX on 6/8/2011 2:29:15 PM , Rating: 4
But that's part of the reason most console fps games don't support it. The devs know a mouse user will dominate gamepad users in online play and ruin their experience.

It's too bad, because I find gamepads frustrating for FPS, but don't like PCs as a gaming platform. I don't like the fact that PC games have to compromise themselves for fear of losing sales to technological laggards. Anyone remember Baldur's Gate shipping on 6 compact discs? Diablo II on 3? Never got DVD versions to this day. Then there's the graphics cards issues because there's hundreds of different cards to account for. There's always some bug popping up on particular models that ati and nvidia are slow to fix in their ginormous unified drivers. Then there's the fact that in 2011, we still get horrific tearing by default in videos and games because Microsoft refuses to create and enforce a decent renderer environment.


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