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NVIDIA "Glowball" demo
NVIDIA's Kal-El features quad CPU cores, and 12 GPU cores

We first brought you news of NVIDIA's superhero-esque Kal-El processor back in February. Now, NVIDIA is showcasing some demo footage of what this new mobile processor can actually achieve.

Kal-El is powerful enough to allow real-time dynamic lighting in mobile games and applications which is something that today's mobile GPUs either struggle with or simply are not capable of delivering.

The "Glowball" demo [YouTube video] shows a ball rolling through a room casting light over all of the objects in the room. Real-time physics are on display, which are made possible by using Kal-El's four processing cores. The person running the demo showed that running with two cores disabled, but it's is nearly unplayable in that configuration. 

If "Glowball" is an indication of where future smartphone and tablet games are headed with regards to art direction and real-time effects, it appears that we are in good hands with the new hardware that is coming out this fall. Just as we saw with games like Infinity Blade which push current dual-core tablet hardware to the max, Kal-El will once again raise the bar for developers. 

For those that are keeping score, Kal-El features four CPU cores and 12 GPU cores. It will have five times the performance and lower power consumption than Tegra 2 (which is used in today's Honeycomb tablets).



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RE: From a gaming perspective ...
By Da W on 5/30/2011 11:42:35 AM , Rating: 2
Agreed, and sales of Core i5/i7 is not as good as intel would like it to be.

As far as gaming goes, the industry toke a major shift to console games years ago. The key: common, long lasting architecture. And even if Crysis 2 on Xbox looks nothing like the PC version, i'm sure they get a whole lot more cash from the Xbox version.

I think one solution from Nvidia might be Microsoft. They seem to have adopted tegra 2 for their windows 8 tablets. And if Windows phone are any indication, the strategy seems to adopt a new hardware upgrade once per year and have every devices to run on the same format. Something Android cannot do because of its open source nature.


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