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NVIDIA "Glowball" demo
NVIDIA's Kal-El features quad CPU cores, and 12 GPU cores

We first brought you news of NVIDIA's superhero-esque Kal-El processor back in February. Now, NVIDIA is showcasing some demo footage of what this new mobile processor can actually achieve.

Kal-El is powerful enough to allow real-time dynamic lighting in mobile games and applications which is something that today's mobile GPUs either struggle with or simply are not capable of delivering.

The "Glowball" demo [YouTube video] shows a ball rolling through a room casting light over all of the objects in the room. Real-time physics are on display, which are made possible by using Kal-El's four processing cores. The person running the demo showed that running with two cores disabled, but it's is nearly unplayable in that configuration. 

If "Glowball" is an indication of where future smartphone and tablet games are headed with regards to art direction and real-time effects, it appears that we are in good hands with the new hardware that is coming out this fall. Just as we saw with games like Infinity Blade which push current dual-core tablet hardware to the max, Kal-El will once again raise the bar for developers. 

For those that are keeping score, Kal-El features four CPU cores and 12 GPU cores. It will have five times the performance and lower power consumption than Tegra 2 (which is used in today's Honeycomb tablets).

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Near console level power in a phone
By B3an on 5/30/2011 7:47:50 AM , Rating: 1
From everything i know about Kal-El it looks roughly equal to a Nvidia 6600 in terms of 3D graphics performance. Which isn't too far off from 360/PS3 level graphics. The next update after Kal-El (named: Wayne) will probably match these consoles.

For CPU power it's meant to already be faster than a Core 2 Duo, but Nvidia dont say which one (i'm guessing the slowest model).

RE: Near console level power in a phone
By dagamer34 on 5/30/2011 8:21:15 AM , Rating: 2
T7200 (Core 2 Duo 2.0 Ghz) was first released July 2006. It was a 35W chip.

By corduroygt on 5/30/2011 11:05:03 AM , Rating: 2
Those were cooked benchmarks though, old version of gcc and a worthless coremark numbers which scale linearly with number of cores, whereas in the real world nothing scales 1:1 with number of cores.

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