backtop


Print 63 comment(s) - last by shortylickens.. on Mar 17 at 8:03 PM

Peter Vesterbacka says console games are too expensive at $40 or $50 per game, and take too long and too much work to upgrade

Angry Birds is easily one of the most popular games on the mobile market today, but the game's popularity isn't the only thing swelling these days. The maker of Angry Birds has recently announced that console games are "dying" in favor of mobile games. 

Angry Birds has been wildly successful since its release in December 2009 for Apple's iOS. With over 200 levels, special holiday editions and a low price of only 99 cents, consumers have been receptive to the game's witty and addictive themes. In fact, the game has just passed 100 million downloads, and Rovio Mobile, the computer game developer that created Angry Birds, recently announced $42 million in new funding. 

With all this success, Peter Vesterbacka, CEO of Rovio Mobile, predicted the end times of console gaming at a panel at the South by Southwest Interactive conference in Austin. According to Vesterbacka, traditional console games are much too expensive at $40 or $50 per game, and are "difficult to upgrade" while mobile games are easier to develop and release. 

But some have argued that mobile games are more casual while console games provide a more substantial gaming experience with cutting-edge technology and extensive plots. Even Tero Ojanpera, the panel member from Nokia, said console's still had a place in the gaming industry.
In response, Vesterbacka says he is tired of people calling mobile games "casual games," and that gamers can be just as addicted and involved in Angry Birds as any console game. He even mentioned a time when he saw an Angry Birds player throw their phone across the room in frustration when they could not complete a level. 

While Vesterbacka has admitted that no one has really figured out the mobile gaming business model quite yet, he believes Angry Birds has proved that there is plenty of potential opportunity in the business, and Rovio's secret to success is to experiment. It is important, says Vesterbacka, that Rovio does not get too comfortable with any specific business model in order to stay fresh and on top of its game. 


Comments     Threshold


This article is over a month old, voting and posting comments is disabled

RE: sorry
By Breakfast Susej on 3/14/2011 3:26:05 PM , Rating: 3
Well you know, I'd like to think it's the games too, I mean I used to be just as into it as you. I still remember playing quake 1 death-match alpha test for the first time on my 486 over a 14.4 modem with a friend.

I played all the FPS's of the day, Quake, Quake2, Quake3, UT, was pretty good at them too. I remember that feeling when you got on a roll and all was right with the world and it felt like you were on fire, you just couldn't be stopped and you topped the scoreboard and it felt awesome. There was always the casual good hearted trash talk among the lan buddies.

Man so many good memories from the lan days. Gaming till 3, 4, 5am. Downing cases of caffeine, pigging out on pizza, taking breaks to head over to the living room and watch whatever movie was on and joke around... Good times.

But now it just isn't the same. First off I game till like 9pm and feel like a whiny old man and want to go to bed. And well, who LAN's anymore?

I had a talk with a friend from high-school the other day and I came to the realization we had become those crusty old gamers we used to laugh at, when we were death-matching it up in quake and they were talking about their atari.

I'd like to think it's the games, but man, I don't know for sure.


"Can anyone tell me what MobileMe is supposed to do?... So why the f*** doesn't it do that?" -- Steve Jobs














botimage
Copyright 2014 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki