backtop


Print 63 comment(s) - last by shortylickens.. on Mar 17 at 8:03 PM

Peter Vesterbacka says console games are too expensive at $40 or $50 per game, and take too long and too much work to upgrade

Angry Birds is easily one of the most popular games on the mobile market today, but the game's popularity isn't the only thing swelling these days. The maker of Angry Birds has recently announced that console games are "dying" in favor of mobile games. 

Angry Birds has been wildly successful since its release in December 2009 for Apple's iOS. With over 200 levels, special holiday editions and a low price of only 99 cents, consumers have been receptive to the game's witty and addictive themes. In fact, the game has just passed 100 million downloads, and Rovio Mobile, the computer game developer that created Angry Birds, recently announced $42 million in new funding. 

With all this success, Peter Vesterbacka, CEO of Rovio Mobile, predicted the end times of console gaming at a panel at the South by Southwest Interactive conference in Austin. According to Vesterbacka, traditional console games are much too expensive at $40 or $50 per game, and are "difficult to upgrade" while mobile games are easier to develop and release. 

But some have argued that mobile games are more casual while console games provide a more substantial gaming experience with cutting-edge technology and extensive plots. Even Tero Ojanpera, the panel member from Nokia, said console's still had a place in the gaming industry.
In response, Vesterbacka says he is tired of people calling mobile games "casual games," and that gamers can be just as addicted and involved in Angry Birds as any console game. He even mentioned a time when he saw an Angry Birds player throw their phone across the room in frustration when they could not complete a level. 

While Vesterbacka has admitted that no one has really figured out the mobile gaming business model quite yet, he believes Angry Birds has proved that there is plenty of potential opportunity in the business, and Rovio's secret to success is to experiment. It is important, says Vesterbacka, that Rovio does not get too comfortable with any specific business model in order to stay fresh and on top of its game. 


Comments     Threshold


This article is over a month old, voting and posting comments is disabled

RE: sorry
By kleinma on 3/14/2011 2:30:58 PM , Rating: 2
It is also a matter of community. Back when I used to play endless hours of Counter Strike (and CS source when it came out) we had our own server and a strong community of at least 50-60 people who were always playing (plus the dozens of randoms). So much that we used to have people waiting like an hour for a spot to open up to get into the server (lucky for us admins we had slot reservations). We enojoyed playing so much because of the people we were playing with. I didn't even ever know any of them personally, just cool people who were into the same game.

Even with the improvements to xbox with the party system, it is still cumbersome to try to have that same experience. So when I play COD black ops, I have to hope and pray I get decent people on my team who try to play the game as a team, and not a bunch of numb nut idiot kids who are just trying to rack up stupid points and rewards. I play for the enjoyment of playing, not for the end game.

I think the xbox live player matching system needs try to group people of similar ages somehow, that would likely improve the online experience.


"There's no chance that the iPhone is going to get any significant market share. No chance." -- Microsoft CEO Steve Ballmer














botimage
Copyright 2014 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki